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WiiM Mini Streamer

thibodeaux

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Apr 1, 2022
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No, that is not what I am asking about, I like the quality already, out of the Iphone and Sangean, just looking for a comparable quality for a device that can replace a phone, the Sangean is not user friendly, but if the WIIM Mini is a step back from either, then I shall wait because I'm not interested in adding an external Dac.
It should be as good or better quality.
 

Ralph_Cramden

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Dec 6, 2020
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I’ve also used a playlist on my NAS to hold such URLs, and use the tagging that allows me to assign labels viz.


#EXTM3U
# Radio Paradise Flac streams with metadata
#EXTINF:-1, Radio Paradise Main Mix FLAC
#EXTINF:-1, Radio Paradise Mellow Mix FLAC
#EXTINF:-1, Radio Paradise Rock Mix FLAC
#EXTINF:-1, Radio Paradise World/Etc Mix FLAC

I don’t know if you could put those in a .m3u playlist file on your phone and use that as a radio directory of sorts.
WiiM app doesn't appear to read local .m3u files. You can send it one via the httpsapi, but would need a server to do so.

A quick 'n' dirty workaround, until WiiM updates its 'droid app, is to create a .html file on the phone, then open it with your browser. I don't have a 'droid phone, but this works on my Chromebook. Throws lots of CORS errors on the console, but works fine nevertheless:

HTML:
<html>
<head>
    <title>My Radio Stations</title>
    <style>
    .button {
      background-color: #4CAF50; /* Green */
      border: none;
      color: white;
      padding: 10px;
      margin: 10px;
      text-align: center;
      text-decoration: none;
      display: inline-block;
      font-size: 16px;
      width: 300px;
    }       
    </style>
    <script>
    /******** CHANGE ME! ****************/
    let myWiiMAddress="192.168.68.112";
   
    let baseUrl=`https://${myWiiMAddress}/httpapi.asp?command=setPlayerCmd:play:`;
    function playUrl(url) {
        fetch(baseUrl+url)
        .then((response) => response.json())
        .then((data) => console.log(data));
    }   
    </script>           
</head>
<body>
    <input type="button" class="button" onClick=playUrl("http://stream.radioparadise.com/flacm"); value="Radio Paradise Main Mix FLAC"</input><br/>
    <input type="button" class="button" onClick=playUrl("http://stream.radioparadise.com/mellow-flacm"); value="Radio Paradise Mellow Mix FLAC"</input><br/>
    <input type="button" class="button" onClick=playUrl("http://stream.radioparadise.com/rock-flacm"); value="Radio Paradise Rock Mix FLAC"</button><br/>
    <input type="button" class="button" onClick=playUrl("http://stream.radioparadise.com/world-etc-flacm"); value="Radio Paradise World/Etc Mix FLAC"</button><br/>
</body>
</html>

1663715161846.png
 

Smartplug

Addicted to Fun and Learning
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Apr 25, 2022
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We all expecting that everything would work well on wiim given on its price point. I don’t know any streamer that has zero issue regardless of cost. As I stated before, when you add a string of code for a new feature it impact other codes so more testing and reporting needed to iron them out. As a user of wiim, we all want this unit to be fully loaded with features so we can use it on any service but implementing is a time consuming and required a talented programmer to implement those features. Wiim was able to cast on amazon app as well as to their own app. I think it’s it world first outside amazon eco system. This tell us that linkplay has some of the best engineers working on their company and able to give roadmap on what’s up coming release. Enough about that I want that wiim pro to be release asap.
 

Owis

Member
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Jul 4, 2021
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Do we think the reason Apple Music isn’t supported from inside the WiiM app is because you can’t Airplay from Android?
Is there any progress from WiiM support working with Apple to enable high res via Airplay?
 

onlyoneme

Major Contributor
Joined
Jul 5, 2022
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Location
Poland
Do we think the reason Apple Music isn’t supported from inside the WiiM app is because you can’t Airplay from Android?
Is there any progress from WiiM support working with Apple to enable high res via Airplay?
I think it isn't supported from inside the app because of a lack of proper api to integrate with the Apple service. I guess it wouldn't use airplay.
And I doubt we can get hires over airplay for WiiM.
 

telemike

Senior Member
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Jul 8, 2020
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Apple is very controlling of their ecosystem. I highly doubt they will have an API or any 3rd party integration into Apple Music. Does Bluesound offer Apple Music or ist only Airplay 2?
 

Brantome

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Apr 4, 2020
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I think it isn't supported from inside the app because of a lack of proper api to integrate with the Apple service. I guess it wouldn't use airplay.
And I doubt we can get hires over airplay for WiiM.

I coincidentally asked today if they might be able to support Apple Music via Alexa as that supports it, and perhaps that it could be used via the Alexa room group preferred speaker option. However, WiiM's response (and I apologise if I'm breaking protocol by quoting this here) was that they "are still struggling with Apple Team and hope to get the Apple Music permissions. Apple is very strict and they will take much time to survey our company and know our strength". So I wouldn't hold your breath, API or no API...

(Re an API, this API exists, but I don't know if that's relevant to playing Apple Music content, or just accessing info about the content)
 

Smartplug

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Apr 25, 2022
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Apple offer high resolution loseless but their airplay protocol only support up to 48khz. It defeat the purpose of offering high resolutions only to be limited by airplay. Apple would have more customers on their hard if airplay can support 192khz not just ios but androids as well.
 

Turambar

Active Member
Joined
May 30, 2022
Messages
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Apple offer high resolution loseless but their airplay protocol only support up to 48khz. It defeat the purpose of offering high resolutions only to be limited by airplay. Apple would have more customers on their hard if airplay can support 192khz not just ios but androids as well.
If I'm not wrong, when you use Airplay to cast content from Apple Music app, it's offered in AAC lossy format.
 
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