Thankyou for explaining your decisions.Hi Team,
First and foremost, I want to express my sincere gratitude for all the insightful feedback you've shared. It's been incredibly valuable to us. I'd like to take a moment to share some insights into our journey with the Post-Filter Feedback (PFFB) implementation.
We've seen remarkable enhancements in SNR (Signal-to-Noise Ratio) and THD+N (Total Harmonic Distortion + Noise) performance after integrating PFFB. However, we encountered a challenge: resetting the Amp chip results in an audible pop noise. Despite our collaborative efforts with TI, we've found that this issue cannot be fully resolved at this time.
Given this, we've made the difficult decision not to include PFFB in the current WiiM Amp model to ensure the best user experience. Nevertheless, we're actively exploring solutions and are committed to potentially integrating PFFB into future products.
Thank you for your continued support and understanding. Stay tuned for more updates!
User experience maters a lot for you , I understand .
Better luck implementing PFFB next version/product . Others have done it allegedly, so it should be possible....
(made an edit due to terrible language skills )
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