- Jan 23, 2020
Ok man, stop polluting this thread with your gifs/pics, it's not constructive & not appreciated.I don't know a single gamer who would need to use a tilt effect though. Maybe there are, but how many ?
A serious gamer who really cares about latency would probably discard everything that could affect CPU, GPU and/or latency, possibly including EAPO itself.
Anyway, if there is a latency penalty but that penalty is inferior to the screen's refresh rate, then once again, "it's all good". Even for a 144 Hz display, the penalty would have to be bigger than 7ms to even become remotely noticeable. And I doubt a single GEQ or PEQ filter has such a penalty.
My guess is that only for musicians that could make a difference. It's as good a guess as the guy who posted in the other forum's topic.
Here, this one is not a gif.
View attachment 144077
To be honest it sounds like you don't know much about gaming, I'm one of the most "successful" players in BF1 for example, and I use Harman Curve EQ for Virtual 7.1 Surround, and the Latency penalty is 0.0ms as you can see down in the Analysis Panel:
A latency penalty for sound in gaming would be important to consider, because our reaction time to sound cues is less than it is for visual cues, so your 144Hz screen comment is not relevant. Anyway, that's a tangent......if you do find out what the millisecond penalty would be on a certain system then post it back up sometime, otherwise that's enough.