EDIT: Adding the 18+ warning.
Has anyone played "Alien Isolation"?
This game, along with a lot of others with similar soundscapes take advantage of your audio threat perception to deliberately raise "the hairs on the back of your neck", or at least stress levels. They can literally raise and lower your heartrate on their whim... and they will.
This particular game, I could not finish. I got to the end game scene and I just couldn't continue. I could not take the stress. The physco-acoustics had me. The suspense, the constant impulses that force alertness, the constant dread about what that noise means.... "where is it?", "It's close, but where". "beedup, beedup, BEEdup BEDUP, BDUP, DDP!" OH F...ridge magnets, where is it!" it's an absolute master piece of messing with your head and I believe the majority of it is the audio phycology employed. Actually being caught and killed by the zeno morph is rather tame. Having it hunt you and 90% of your only perception be 3Dish audio. Terrifying. Literally.
You "can" of course play it in a bright room with the volume down really low, but... that's like watching a movie under similar conditions. Big monitor (or VR), headphones and total immersion, this game will give you nightmares.... even at 40. The game of course has many elements where that 3D audio perception is an advantage. Knowing it's coming is terrifying, knowing from where does really help you feel better, but it does help you play the game.
I really should look up the sound scape producers for these games, as I have heard several similar "sounding" games, where real thought in how we hear and how it plays into our emotions.
Caution. Not safe for kids or sensitive types. (Note it's not inappropriate, its just, as above strong).
Random video of reactions.
Has anyone played "Alien Isolation"?
This game, along with a lot of others with similar soundscapes take advantage of your audio threat perception to deliberately raise "the hairs on the back of your neck", or at least stress levels. They can literally raise and lower your heartrate on their whim... and they will.
This particular game, I could not finish. I got to the end game scene and I just couldn't continue. I could not take the stress. The physco-acoustics had me. The suspense, the constant impulses that force alertness, the constant dread about what that noise means.... "where is it?", "It's close, but where". "beedup, beedup, BEEdup BEDUP, BDUP, DDP!" OH F...ridge magnets, where is it!" it's an absolute master piece of messing with your head and I believe the majority of it is the audio phycology employed. Actually being caught and killed by the zeno morph is rather tame. Having it hunt you and 90% of your only perception be 3Dish audio. Terrifying. Literally.
You "can" of course play it in a bright room with the volume down really low, but... that's like watching a movie under similar conditions. Big monitor (or VR), headphones and total immersion, this game will give you nightmares.... even at 40. The game of course has many elements where that 3D audio perception is an advantage. Knowing it's coming is terrifying, knowing from where does really help you feel better, but it does help you play the game.
I really should look up the sound scape producers for these games, as I have heard several similar "sounding" games, where real thought in how we hear and how it plays into our emotions.
Caution. Not safe for kids or sensitive types. (Note it's not inappropriate, its just, as above strong).
Random video of reactions.
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