Thank you for coming to my rant.
If you want professional sound on a video call, the only option is a large condenser mic right in your face. And if you want professional DSP for that mic (compressor/eq) that's not tied to your company laptop (meaning it's on device DSP that can be moved to different computers), that puts you in the highest tier of USB audio interfaces (I've tried the presonus revelator which is affordable, but it's not great). And even when you're spending $$$ for a UA Apollo the 20 year old DSP's get outperformed by free VSTs.
And lets talk about headsets I've deep dived into rtings and audiophile reddit/youtube. There is literally only one I can find with an acceptable sounding mic. The DT 797 (
). Looking like a sportscaster isn't great, but I could get over it.
But what if you want wireless? Video calls are long. And 90% of the time you just need to listen making them a great opportunity to walk around the house and chore or bio. So wireless is pretty important! Well, then the situation gets even worse; suddenly everything is marketed to gamers. Which is ridiculously shortsighted when you consider the total addressable market for high end headsets is basically every business professional. I digress, but the point is standards completely shift when the market is gamers. And not just aesthetics. Rtings just moved the Audieze Maxwells to their top wireless gaming headset spot. They have the worst sound mic of any wireless gaming headset (https://www.rtings.com/headphones/reviews/audeze/maxwell-wireless). FWIW, they look promising otherwise. In general mics are an after thought for all headsets, but especially wireless ones. Things like freq responses being capped at 10khz (or even 3khz!) are common even on high end headsets.
So here I am with the same setup for the last five years after spending dozens of hours each year trying to find anything that would be an upgrade to my senny game ones and audient id4.
My ideal setup:
USB interface:
If you want professional sound on a video call, the only option is a large condenser mic right in your face. And if you want professional DSP for that mic (compressor/eq) that's not tied to your company laptop (meaning it's on device DSP that can be moved to different computers), that puts you in the highest tier of USB audio interfaces (I've tried the presonus revelator which is affordable, but it's not great). And even when you're spending $$$ for a UA Apollo the 20 year old DSP's get outperformed by free VSTs.
And lets talk about headsets I've deep dived into rtings and audiophile reddit/youtube. There is literally only one I can find with an acceptable sounding mic. The DT 797 (
But what if you want wireless? Video calls are long. And 90% of the time you just need to listen making them a great opportunity to walk around the house and chore or bio. So wireless is pretty important! Well, then the situation gets even worse; suddenly everything is marketed to gamers. Which is ridiculously shortsighted when you consider the total addressable market for high end headsets is basically every business professional. I digress, but the point is standards completely shift when the market is gamers. And not just aesthetics. Rtings just moved the Audieze Maxwells to their top wireless gaming headset spot. They have the worst sound mic of any wireless gaming headset (https://www.rtings.com/headphones/reviews/audeze/maxwell-wireless). FWIW, they look promising otherwise. In general mics are an after thought for all headsets, but especially wireless ones. Things like freq responses being capped at 10khz (or even 3khz!) are common even on high end headsets.
So here I am with the same setup for the last five years after spending dozens of hours each year trying to find anything that would be an upgrade to my senny game ones and audient id4.
My ideal setup:
USB interface:
- onboard compressor/eq with low latency and real time monitoring
- Bonus: literally any other effects/processing
- Super unlikely bonus: able to run VSTs!
- Professional levels of stability (Hi Rode!)
- Bluetooth/wireless input
- Bluetooth is starting to become common, but all implementations I've seen aren't tenable for wireless headsets (rodecaster for example) due to using older versions of BT.
- USB hosts for wireless input/out with non-BT and BT dongles. The Creative X5 has this! So not just bluetooth dongle could be used but ANY USB audio device. Including BT 5.3 dongles which are supposedly on par with range and latency to the non-BT wireless solutions.
- XLR input. I'm putting this hear in the case that the Creative team sees this because it's basically the only thing the X5 is lacking (That and not silly DSPs - seriously - no one dropping $300 on high end audio gear is impressed by an effect called "crystal audio.")
- Professional aesthetics and desktop form factor. Audient id4 looks great and fits perfect on my desk. This is less important and not a deal breaker to me, but if you're making a product for professionals it definitely does matter.
- Wireless.
- Full spectrum in both directions. We live in the future. We shouldn't accept 10khz cut-off on a mic as acceptable.
- Boom mic. Sorry apple, but no amount of sci-fi audio black magic is going to undo the law of garbage in garbage out.
- Bonus: non-gooseneck boom. I prefer a boom arm that swivels only up and down. I understand why a gooseneck makes sense in live audio for mic positioning, but in everyday use it just means people position their mic wrong. And we have to tell them to adjust it because they're too quiet. And this goes on for years until I've grown to really dislike goosenecks (Mostly directed at steel series Arctis here since all my friends use them and this happens at least once a week.).
- Bonus: physical mute switch when mic boom is in up position. One less thing to stress about.
- Bonus: Condenser mic. I'm not sure if it's practical from a battery perspective, but there is a huge opportunity here.
- Base station line in and line out.
- Can you believe there are no wireless headsets that have this feature? Me either. I think the Astro A50s do, but I'm unsure.
- Having this option to use the headsets as dumb devices opens up options like running them through a USB interface or switching them between computers quickly.
- If you can't do this, then just make the USB output of your headset work without connection to a computer.
- Aesthetics. Literally just don't make it have the gamer aesthetic and we're good.
- Low latency. Bluetooth 5.3 supposedly is in the 10-20ms range, so this might not be a problem soon.
- Physical switches. Headsets with capacative switches (like the Sony flagship) look nice, but the UX is poor for obvious reasons.