Was this artifact only shows on this latest firmware? The previous one doesn’t have it?Similar 2 test files but sounding different a bit.
Was this artifact only shows on this latest firmware? The previous one doesn’t have it?Similar 2 test files but sounding different a bit.
Was this artifact only shows on this latest firmware? The previous one doesn’t have it?
Fails to pass DoP64 if I lower WiiM mini volume from WiiM Home app - my RME changes on display from "DSD" to PCM 24bit 176kHz
DoP64 rides on 24/176k PCM... so this results is perfectly expected.
Which is exactly why I wrote that DoP64 (and DTS) have long been considered great simple bit perfect tests (I wrote that here many pages ago).
So I'm personally not at all concerned by whatever digital distortion is shown by (potentially - I don't know) flawed digital captures.
In the digital domain, we only care about all the bits making it to DAC digital input... bit perfect transfer is all that matters.
WiiM confirmed the WiiM Pro will not have any additional Bluetooth codecs It will still only be SBC/AAC (was hoping for aptX or better)Yes. Although no modern BT codecs are available.
very efficientSimilar 2 test files but sounding different a bit.
All those wav files I have provided have peak levels below 0 dBFS. Simply listen to them on WiiM with fixed or full WiM volume.Couple of things. I don't have the ability to run REW or whatever else is being used here, just the RME test files.
Expert on the RME forum confirms that the RME tests peak at 0db, and WILL NOT PASS if ANY distortion is present. https://forum.rme-audio.de/viewtopic.php?id=36207
You can generate dual test tones (and many others) here: https://www.wavtones.com/functiongenerator.php Note that if you try to generate the tones above -6db, it will fail, indicating "clipping detected". I can't tell from all the charts being thrown around here what level the two tones are, hopefully below -6db.
great ... you have the opportunity to verify their wordsCouple of things. I don't have the ability to run REW or whatever else is being used here, just the RME test files.
Expert on the RME forum confirms that the RME tests peak at 0db, and WILL NOT PASS if ANY distortion is present. https://forum.rme-audio.de/viewtopic.php?id=36207
You can generate dual test tones (and many others) here: https://www.wavtones.com/functiongenerator.php Note that if you try to generate the tones above -6db, it will fail, indicating "clipping detected". I can't tell from all the charts being thrown around here what level the two tones are, hopefully below -6db.
problems for me since just since few weeksI do not know. I've asked for FW downgrade but it wasn't done yet.
I did not restart..Did wiim gave you answer on what’s going on?
They may have been busy focusing on pro that’s why there’s little activity going.I did not restart..
I'm too fed up...
(ps as a reminder I bought a wiim 9 months ago for ..... nothing, deezer out)
but it is up to each other to do their tests and see if they are concerned or not thanks to the two files which have been very very kindly offered...
you do this tests?
me wiim big problem...chromecast..no problem...
OK, put both on my LMS server, listened to both through the WiiM at fixed volume. Don't hear a bit of difference, don't see anything odd on the RME's spectrum display, both look and sound identical. Just a minor difference in the level displayed.Similar 2 test files but sounding different a bit.
Same with this pair. No difference through the WiiM at fixed volume. If the distortion should be obvious, it's not, at all. Nada.I provide 2 dual tone files in wav format. One is going to be distorted when played at full WiiM's volume, second one will be distortion free.
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Possible reasons you cannot hear the difference:Same with this pair. No difference through the WiiM at fixed volume. If the distortion should be obvious, it's not, at all. Nada.
Yep, I can hear the buzzing on the "bad" file straight through a USB connection to the RME. Don't hear it on your other files via the WiiM, so the other alternative is that there's something wrong in your test path.Possible reasons you cannot hear the difference:
- not all WiiMs are affected
- you are extremely insensitive to distortions
- whatever else I can only guess about
I attach the files which express what I can hear and capture from my WiiM, to be played on any equipment. Distortions are part of digital audio data there.
I could consider this if it's solely my issue. But it is not, so it seems to be a matter of subset of WiiMs with unknown criteria of being part of that.Yep, I can hear the buzzing on the "bad" file straight through a USB connection to the RME. Don't hear it on your other files via the WiiM, so the other alternative is that there's something wrong in your test path.