It's bound to come down to which game you're playing, in terms of how well/accurately they have created the "3D sound scape" within the game & how useful that soundscape is to the strategy of the game. In BF1 I find the way they've developed the "3D sound scape" to be fantastic, it's very immersive & positionally accurate when used with a good Virtual 7.1 Surround Sound system when you've setup the surround sound variables properly & combined with the right headphone - it's immersive & useful I find, and I'm quite sure they've developed it in that way on purpose. I'm quite sure that sound will not be as useful in some games though, especially if they've not done a good job at creating it or if it's not particularly useful for the game in question - it also won't be as useful if you've not setup the virtual surround sound variables properly or if you're using a headphone that doesn't work well for you (& with it). The type of virtual surround you use as well as how you set it up makes a big difference, thread on it here:I know this an audio gear message board instead of a gaming board, but as the topic is gaming, I'll chime in.
Efforts at attempting to gain an advantage through headphones is probably not going to be productive, especially because some games (R6S is an example, unsure if they changed this), the sound propagation is WEIRD. I don't have the links nor the will to find them, but there's an old video demonstrating this.
I've seen some proposals at using EQ to emphasize foot steps and deemphasize other sounds, but I've not tried this.
You're much better off trying other things to improve your results. Do you have a proper mouse that doesn't have crazy accel so your aim is true? Have you figured out your sensitivity? Have you learned the maps and the way players navigate around it? How about spots and strats? Flick shots? Tracking?
As long as your headphone doesn't have major deficiencies like a weird frequency response or super high distortion (compared to cheap ones), you should be gold. Not saying I'm some top level tryhard, but I've stomped servers with nothing but a $50 HyperX Cloud as my audio gear. 99% of the time that I found players, it's because I know the frequented areas, where people take cover, how those areas are usually approached, and as a consequence, how to flank those areas and paths of approach.
Rainbow6, learn strats, set ups, angles, where to puncture walls and such.
CSGO, same, minus the murder holes.
Old school FPS, like Quake and UT, movement, timing item spawns, area denial, etc.
Also, if your happen to be playing BF4, learn the Zou Zou Jump. Look it up.
Virtual 7.1 Surround Sound processing in Headphones
Hi, I thought I'd start this thread as a gaming virtual 7.1 surround sound enthusiast in headphones. We can let this thread develop into whatever we like on the topic of Virtual 7.1 Surround Sound processing in headphones, and perhaps I'll continue to edit this first post with links to useful...
www.audiosciencereview.com
As you mention, of course there's loads of other things you can optimise besides sound to get better at an fps game, sound is just one of them and an extra advantage (as well as extra immersive enjoyment).
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