Hi, I thought I'd start this thread as a gaming virtual 7.1 surround sound enthusiast in headphones. We can let this thread develop into whatever we like on the topic of Virtual 7.1 Surround Sound processing in headphones, and perhaps I'll continue to edit this first post with links to useful resources or information on this topic that myself & others will find in time. We can talk theory & personal experiences and what works best, anything we want on this topic. Today I've not invested much time in fleshing out this first post with useful information, but I think I'll add to it as it develops, to kick us off here's a very good link to testing 7.1 speakers to validate that you've set up your virtual 7.1 surround system correctly (and even to compare success of different virtual surround processing technologies), it's right at the bottom of the linked page:
https://www2.iis.fraunhofer.de/AAC/multichannel.html
and here's the link to the wav file to test your 7.1 virtual system (I've verified that it's actually using 7.1 channels as I used Equaliser APO to knock out a specific channel and it cut the audio for that virtualised speaker, so it's legit so-to-speak):
https://www2.iis.fraunhofer.de/AAC/7.1auditionOutLeader v2.wav
I've used that file to test my own virtual 7.1 surround system which is based on SoundblasterX G6 and K702 & HD560s Harman EQ'd headphones and for me it works wonderfully in terms of noticing the front/side & back locations. If you own a Soundblaster, then you'd probably use the Surround 0-100 variable to tweak to move the positions of those virtual speakers into the right positions which you'd verify with the test I linked. Those are my additions just for today, but let the experiences & conversations develop, and look forward to recounts of your own experiences, ideas & setups.
https://www2.iis.fraunhofer.de/AAC/multichannel.html
and here's the link to the wav file to test your 7.1 virtual system (I've verified that it's actually using 7.1 channels as I used Equaliser APO to knock out a specific channel and it cut the audio for that virtualised speaker, so it's legit so-to-speak):
https://www2.iis.fraunhofer.de/AAC/7.1auditionOutLeader v2.wav
I've used that file to test my own virtual 7.1 surround system which is based on SoundblasterX G6 and K702 & HD560s Harman EQ'd headphones and for me it works wonderfully in terms of noticing the front/side & back locations. If you own a Soundblaster, then you'd probably use the Surround 0-100 variable to tweak to move the positions of those virtual speakers into the right positions which you'd verify with the test I linked. Those are my additions just for today, but let the experiences & conversations develop, and look forward to recounts of your own experiences, ideas & setups.
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