- Apr 1, 2019
Same here. I actually ditched using Toslink WASAPI because of this. I want Windows to be heard without me having to completely sever the playback connection to the app using WASAPI. Pausing playback isnt enough, you MUST stop the audio playback track entirely. And then the sample rate reverts to windows default you have set and plays whatever Windows sound you got going like a Youtube video.Ahh ok, I understand what you mean now. I'm not surprised by it however--I think that my RME works the same (or at least similar) way.
If I have Ableton running with its ASIO driver, I can still hear sounds from Windows.
With ASIO, the sample rate stays the same and Youtube for instance doesnt require you to stop whatever the ASIO app is doing entirely. One exception to this, is if youre going above 384kHz (DSD rates) obviously Windows cant play this due to the sample rate not being supported by the Windows Audio stack, so you wont hear anything out of windows apps.
The way RME handles ASIO is by creating a seemingly separate device per sample rate. And doesn't take exclusive control seemingly (I'll have to check). I was perplexed by this, but having it like this seems to allow for this sort of functionality perhaps (need to test to see if Toppings ASIO also allows to Windows sounds to go through, since their driver doesn't create multiple devices as seen by the computer, and all the sample rates are there in the Windows Sound Settings, while RME only gives you 4 choices per sample rate, so when you're using something like 96Khz (which you manually set by the ASIO panel, or if the app you use requests it), in Windows Sound Settings all you get is Mono 16-bit 96, Stereo 16-bit 96, Mono 24-bit 96, Stereo 24-bit 96.