- Thread Starter
- #41
I will need to chat with Ethan about that. He's wrong. Test conditions must be good, however.
I posted the the link for the listening tests, not for the arguments. Artifacts are hardly audible in 16-bit truncation unless the audio materials are deliberately crafted or in very low volume.I will need to chat with Ethan about that. He's wrong. Test conditions must be good, however.
I must have missed it -- who thought dither was psychoacoustic?
I posted the the link for the listening tests, not for the arguments. Artifacts are hardly audible in 16-bit truncation unless the audio materials are deliberately crafted or in very low volume.
I posted the the link for the listening tests, not for the arguments. Artifacts are hardly audible in 16-bit truncation unless the audio materials are deliberately crafted or in very low volume.
I am not those who think non-acoustic music are non-music. Using a MIDI piano (or any other instruments) would be much easier perhaps? Of course, with a long-tailed digital reverb.Solo piano in a nice hall, with a quiet listening room. Rather deadly, really.
Note that one way to do dithering is just adding noise before quantisation, now thats what you get: the noise is already there.
Hmm, but what kind of noise? ;-)
If you believe that properly dithering is "snake oil" for a high percentage of programme material, it is trivial to add. In that case it can be considered a free "Monster Cable." If the signal is already sufficiently noisy, then adding dither won't make much difference to the noise floor; random noise partially cancels, so even successive dithering won't build up as much as you might imagine.
If dither is missing, then eyebrows should be raised over engineering...
Hmm, but what kind of noise? ;-)
I don't know and don't want to guess, some songs in the same album are edited in this way, but not all of them.noise gate or careless mastering/trimming ?
I suspect the latter.
I am not those who think non-acoustic music are non-music. Using a MIDI piano (or any other instruments) would be much easier perhaps? Of course, with a long-tailed digital reverb.
I am not those who think non-acoustic music are non-music. Using a MIDI piano (or any other instruments) would be much easier perhaps? Of course, with a long-tailed digital reverb.
noise gate or careless mastering/trimming ?
I suspect the latter.
I confess I would have thought so since from what I've heard (here?) it extends the signal into what was the noise floor.
(I get to be wrong, so no problem)
It doesn't "extend" the signal; it essentially allows it to be pulled out of the noise floor. Look at @j_j's example -- I think it is very clear what is going on. It allows you to extract signals (well) below the least-significant bit level of the quantizer. Nothing psycho about it, and it works from DC through multi-GHz transmission systems, so audio is just a tiny subset of its application. My first exposure to it, and use of it to improve signal capture, was in radar systems, where psychoacoustics does not apply.
How various types of dither sound, that's psychoacoustics, I think -- and here I may well be wrong as psychoacoustics is not my field.
HTH - Don
I blame both. A great deal of modern production doesn't care about anything beyond the top 20dB. This is a different subject, but I've already weighed in on that hideous practice.
Also, I won't name names, but I've checked the time/frequency characteristics of quite a few reverbs, and some of them simply chop off the tail at 60 or 65 dB down from the beginning. CHOP. Gone. Poof. No, that's not good, but it happens.
I blame both. A great deal of modern production doesn't care about anything beyond the top 20dB. This is a different subject, but I've already weighed in on that hideous practice.
Also, I won't name names, but I've checked the time/frequency characteristics of quite a few reverbs, and some of them simply chop off the tail at 60 or 65 dB down from the beginning. CHOP. Gone. Poof. No, that's not good, but it happens.
We need this kind of information public for producers. I don't know of any resource anywhere with comprehensive testing of DSP, plugins or their hardware versions.Hmm... it depends on the style of music? Once the transient and early reflections are done and well into the "sustain" stage, then a long decay from the instrument and long reverb tails "get in the way" on busy high BPM styles with heavy percussion. But I'd be interested in a broader (perceptual) consideration of extended decay stages; I can only think of "envelopment" with long reverb tails?
In particular, early hardware digital reverbs, going back to the (Lexicon) 224 era, were highly limited by the hardware possibilities of the day. Given "recirculating" reverb structures, and no dither, that means digital catastrophes await in the tail. ;-)
More recent hardware may well be suspect, too; but there are some very high quality units, e.g. Bricasti (developed by former Lexicon engineers.)
Software, of course, can operate in float. I'll see about posting sample impulse responses of a few later. Some of these software processes are hardware ports and seem to suffer from "odd" behaviour.