Funny, the display design is something that bugs me as well. UI design is hard, no two ways about that, and it often needs the input of someone who has specific expertise. This is never an electronic design engineer. Which is why we end up with such awful designs. It seems that there are a few OLED display units that get used in many of these devices, and somehow, almost all of the devices that use them end up with similar awful designs. Perhaps there is a simple programming library that includes the dreadful font.
My other constant criticism is the way so many of these cheap display designs emulate even cheaper displays. Why oh why does everyone feel the need to visually mimic a seven segment display for numbers? It makes exactly no sense. One has the ability to render a well formed number, and somehow thinks it is cool to make the numbers look like they are on a cheap calculator from the 1980's when that was the best display technology there was.
Actually it looks as if the desire is to make the display look like a custom LCD display. So it has all the disadvantages of such a display, and none of the advantages of crisp outlines and nicely formed graphics. Compared to the DX3 Pro, all of the OLED based displays look cheap and present a much worse user experience. They are slow, hard to read, and look like a hobby kit project rather than a professional product. A proper pixel based display provides a very different design space, but sadly few manufacturers seem to be up to the task of taking advantage of that space. You would never see Sony deliver such a poor design, even in the cheapest of products.