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Words. Just words. No information.
Sorry...were you trying to communicate something? I don't understand just words.
Words. Just words. No information.
Clearly not.Sorry...were you trying to communicate something? I don't understand just words.
Clearly not.
I am now ignoring you and your irrational rants.
Thats the transition, distance where perception changes and brain lifts the phantom out of all the noise in the room. The sound gets your attention
It's all about accurately reproducing the reverb on the recording and not letting that be swamped by the reverb of your room.
No, because the recordings aren't mixed with the expectation that they will be replayed that way. The circle of confusion again.Anechoic chamber?
Exactly, room is part of the equation during playback for more realistic/natural presentation.No, because the recordings aren't mixed with the expectation that they will be replayed that way. The circle of confusion again.
Stereo means 3D. The reverb is in the recording. Reproduce that. Get the room out of the way, reasonably.Exactly, room is part of the equation during playback for more realistic/natural presentation.
In stereo, only the frontal ambiance is included and that too very limited and the rest is expected to be generated by the room or via additional speakers. I am getting confused how the simple dimension ( mostly frontal) called soundstage created by the two speakers in stereo now invokes room interaction. Isn’t that a separate topic?
If stereo means 3D then how about binaural or crosstalk cancelled playback like BACCH?Stereo means 3D. The reverb is in the recording. Reproduce that. Get the room out of the way, reasonably.
Words. Just words. No information.
And that will be your loss.I am now ignoring you and your irrational rants.
Hi, might be so, but still you'd need to be close enough to actually hear it I think. Too far and room sound mixes the information and perception is basically just noise. Perhaps you already are close enough, but as you perhaps notice this is cruzial information both of us must know and understand how these things sound like, and which sound one is talking about It really seems binary, brain either gets it or not.If stereo means 3D then how about binaural or crosstalk cancelled playback like BACCH?
Hi, might be so, but still you'd need to be close enough to actually hear it I think. Too far and room sound mixes the information and perception is basically just noise. Perhaps you already are close enough, but as you perhaps notice this is cruzial information both of us must know and understand how these things sound like, and which sound one is talking about It really seems binary, brain either gets it or not.
Finding the right distance between the loudspeakers is also highly critical, too large a distance and you end up with a washed-out sounding phantom image. When you find an optimal distance between the two speakers, the phantom center can sound almost as solid as if a physical center speaker is used in the setup. And with that, you will know that you have "anchored" the sound from the two loudspeakers in the stereo setup and that they are reproducing a unified stereo image, and by that, pretty much everything including the finer details that paints the three-dimensionality (if the recording contains such information) will also be optimized and have better "focus".
When the "right" distance has been found for optimizing both the direct sound ratio and a distinct-sounding phantom image is found, toe-in can be used to fine-tune it even further.
When looking at pictures of people's HiFi systems, many people seem to have a somewhat large listening triangle where the ratio of the direct sound is probably pretty low vs their room reflections. It's as if they let the room size dictate how far away they sit from their speakers, almost as if it's a rule that a fairly large room is the deciding factor of how large the listening triangle ends up being, and that the listening position must be right against the wall on the opposite side of the room.
I understand you Yeah the envelopment from stereo is limited, but to get any one has to be close enough. Artificially created with multiple speakers, I'm not sure how it translates to perceived sound but even in that case I would imagine one has to be closer than critical distance to all speakers in order to suppress perception of the local room. Does this make sense to you with your setup and what you describe?I think there could be miscommunication here. My understanding of 3D and envelopment is different. For me 3D is to mean more realistic lifelike experience of imaging of the sound in space from stereo recordings. Once done correctly with crosstalk cancellation the listener hear the difference like in this example when played over loudspeakers.
And envelopment is something that stereo cannot reproduce in full as it was not captured in the recordings except the limited frontal reverbs. I use actual concert hall or space impulse response to create the envelopment via 26 speakers from 45 degrees onwards towards the back. It creates the artificial envelopment from anywhere from 0.3 to 4.4 second RT with different character like a concert hall or hard surface room like here
I understand you Yeah the envelopment from stereo is limited, but to get any one has to be close enough. Artificially created with multiple speakers, I'm not sure how it translates to perceived sound but even in that case I would imagine one has to be closer than critical distance to all speakers in order to suppress perception of the local room. Does this make sense to you with your setup and what you describe?
this seems too simple. Actual critical distance in acoustics is defined as distance where direct sound pressure equals room sound pressure in level (all reflections combined). I'm not sure if the perceived critical distance is the same distance, likely not. The reason I think it is so because I was pointed out elsewhere that at low frequencies there is no difference, its all room sound and it's not possible to perceive direct sound, and at very high frequencies there is plenty of time for brain to process direct sound before reflections come in regardless of D/R. More over, loudspeaker DI varies with frequency as does room acoustic properties.Critical distance can be determined with a SPL meter
The perceived critical distance is ultimately limited by the playback system in a way that you must be at close distance in order to hear what is on the recording, to prevent local room messing it up. Assuming the playback is otherwise good enough not to mess it up as well. Like you say the recording might already have messed up phases intentionally or unintentionally, in order to manipulate the perception. And yeah you are absolutely right some material sounds better far away, can be quite annoying close up with hard panning instruments and such. More over, it might be some preference we have accustomed to. Many people seem to like the far sound, for some reason, while I like the close sound for some reason. Might be due to some time spent with recording and mixing which has provided enough exposure for the close sound in order to fond it instead. Both are fine, I just like musicdepends on the genre you are listening. For some you want more room sound and for others less.
yeah anything that is baked on the recording, real or artificial, needs the close distance to deliver as intended, otherwise the local room messes it up and brain considers it noise no matter whats in there. Perhaps the engineers were not interested in close sound and always listened far away, or intended the product be listened far away. Like those recordings with crazy hard panning, engineer must have been listening far away I think in order not to vomit. To me this seems more ignorance than logical thing to do though, its perfectly possible to make recordings which sound good on both perceptions, I think. Well, artistic freedom to all. Its not my job to judge whats good or bad, everyone do their own thing, I just sit around the audible critical distance and lean back or forward depending on which I like better and draw hasty conclusions about thingsMost studio recordings uses artificial reverbs as they are often recorded close miked or in addy room. There’s video comparing natural and artificial reverbs to see if the recording engineers could tell the difference. If I find it I will post it here or in a new topic as this is not relevant to soundstage and imaging.