formula 977
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There is however good news if you use the App and output over Toslink:
Can anyone tell me what is being measured here?
There is however good news if you use the App and output over Toslink:
A 1kHz sine is being streamed to the Wiim via it's app and the optical output is being measured by the AP... all in the digital domain still, no DAC.Can anyone tell me what is being measured here?
Input seems to be a high bitrate digital signal, output is digital signal via toslink, then DAC conversion by the measurement instrument.Can anyone tell me what is being measured here?
Sell them on, make 4 people happy.I already have four CCA's boxed and unused.
A proper implementation would make a restricted token to access music services only, without transmitting passwords to the device. Some services would always be controlled by an external device, usually a mobile app in the way of the original Chromecast. In these cases the streamer would get a time-limited token for that session only.
- Google account
- Amazon account
- Cloud storage accounts
As I’ve only recently posted on the other long WiiM mini thread, it looks like the device does store an authentication token since I loaded the AudioCast app for a similar/clone device and it found my WiiM mini and its music service connections.A proper implementation would make a restricted token to access music services only, without transmitting passwords to the device. Some services would always be controlled by an external device, usually a mobile app in the way of the original Chromecast. In these cases the streamer would get a time-limited token for that session only.
This device doesn't support Youtube Music, does it? Which service would need a Google account.
Not sure about Google Music.This device doesn't support Youtube Music, does it? Which service would need a Google account.
The main difference is that Chromecast Audio is unstable and glitchy.What is the main difference compared to Chromecast Audio? I see it's both lossless.
No YouTube Music does not recognize the WiiM. . Google password not required on any service I'maware of.A proper implementation would make a restricted token to access music services only, without transmitting passwords to the device. Some services would always be controlled by an external device, usually a mobile app in the way of the original Chromecast. In these cases the streamer would get a time-limited token for that session only.
This device doesn't support Youtube Music, does it? Which service would need a Google account.
+1…and a jitter monster if not using ROON as a source.The main difference is that Chromecast Audio is unstable and glitchy.
If one doesn't care about gapless playback CCA optical output is certainly acceptable . And there are apps that recognize the CCA which don't see the WiiM (eg, YouTube Music, Apple Music via Android).+1…and a jitter monster if not using ROON as a source.
Do you think this looks acceptable ?If one doesn't care about gapless playback CCA optical output is certainly acceptable . And there are apps that recognize the CCA which don't see the WiiM (eg, YouTube Music, Apple Music via Android).
Do you think this looks acceptable ?
I think it looks terrible .
The trouble goes away with ROON . Its still an unstable and glitchy unit. There are better options today ( Rpi4 and WiiM ) in this low pricerange .
View attachment 201164
The trouble goes away with ROON .
The main difference is that Chromecast Audio is unstable and glitchy.
Yeah at this point being able to enqueue only one album at a time via the network server (using the WiiM app) is my biggest beef with the app. Hopefully they'll get to itI have found my Chromecast Audio to be more stable and less glitchy than the Wiim Mini. The software isn't great for browsing my DLNA music server.