This is interesting, I wouldn't mind. Is there a YouTube tutorial you can link me to and I'll get right on it this weekend!
I don't think there's a YouTube tutorial for your specific use case.
You can use REW's Generator to export a variety of test tones (1kHz sine, Measurement sweep, Multitone, CCIF) in .WAV format, then cast those to the WiiM and capture what comes out via the UR23 (In REW, "Measure" for frequency response, "RTA" for everything else).
REW has a handy Help section that explains what everything does and what settings to choose.
My personal tip would be that if you're on Windows, use the Java
EXCL input type in the Soundcard settings.
The EXCL part means that Windows' built-in resampler and mixer is bypassed so that REW receives the raw audio signal from your UR23.
Edit: Oh and also, you need to manually set the UR23's sample rate in REW's Soundcard settings to match the WiiM's output.
If you're unsure what sample rate your WiiM is putting out, simply play a 1lHz sine wave and change the capture sample rate in REW until the RTA window also reports 1kHz.
A mismatch between output rate and capture rate will result in a shifted capture frequency.