Nathan Raymond
Active Member
- Joined
- Feb 5, 2018
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I use a set of Energy Take Classic 5.1 speakers for surround sound on my desktop PC, primarily for gaming:
https://www.energy-speakers.com/products/take-classic/?sku=TK-CLASSI-5-1
Sound comes from a Cubilux 7.1 USB Surround Sound (plug and play, uses standard USB audio drivers):
https://www.amazon.com/gp/product/B0CKPL5HXZ/
Right now I take the 5.1 analog audio outs and have them going into the 5.1 "Direct" inputs of an old Onkyo TX-SR304:
https://www.hifiengine.com/manual_library/onkyo/tx-sr304.shtml
The receiver is on a rolling cart under my desk, and has a lot of additional functions I don't need (occasionally I bump it with my leg and change a setting accidentally). It would be nice if it did bass management, but the 5.1 direct input is not in the path of any signal processing, so no bass management. I've been on the lookout for something simpler and a bit smaller, affordable, and I really couldn't find much. 5.1 analog direct inputs were included on a lot of receivers back when SACD was a thing and for connecting DVD players that had their own surround decoders, but these days you only see pre ins and outs on the the upper end/flagship receivers, which would be total overkill. I don't want a bunch of small amps, and I don't want a giant multi-channel dedicated amp box either. I think I found something that might work (also about two decades old, so some risk) - the Elan D660. I have one on it's way to me now:
http://www.elanportal.com/supportdocs/catalog/d-im-d660.pdf
Intended for the pro installer market, it does six channels of amplification, all class-T. Hopefully it works well. Anyone know of any other options out there? Maybe something more current from the pro installer market in case this old one doesn't do the job? And if these old products do end up being my best option, any suggestions on keeping them running for years to come (i.e. should I plan to have the capacitors replaced at some point)?
Additional background: I used to use a Creative Sound Blaster X7 Limited Edition and a couple of class-T desktop amps to drive the center and surrounds, with the Sound Blaster providing some decent controls over the crossover point for the subwoofer and speaker delays:
https://us.creative.com/p/archived-products/sound-blaster-x7-limited-edition
There was a time on Windows PCs when Creative's EAX sound APIs were the gold standard, and even supported height information it could use when rendering the sound field (they had a good headphone HRTF so I found it particularly effective). Microsoft changed their driver architecture many years ago, and Creative provided legacy support both through a custom OpenAL driver and a DLL you could install alongside game executables to intercept the old system calls via a software solution called ALchemy that they bundled with the X7 and some of their other Sound Blaster products. Creative is no longer developing ALchemy and it is was largely limited to their hardware, which was frustrating, but people have come up with similar solutions for free that work with any modern sound card, such as this:
https://www.nexusmods.com/newvegas/mods/65094
Physically, the Sound Blaster X7 was a lot of buttons to press to turn things on and off, knobs sometimes got bumped accidentally changing the volume levels on the center and surround channels with the additional amps, and there were a lot of wires needed to hook everything up and power everything. Switching from headphone to speakers or speakers to headphones while keeping the headphones plugged in, while possible, was a lot of clicking in the Creative software UI every time. And the Sound Blaster X7 is a discontinued product.
Once I learned the details about Equalizer APO and that it could do bass management, and with no real need for Creative ALchemy, I sought out a simpler USB based sound solution, which is how I ended up with the Cubilux 7.1. Between the Cubilux 7.1 and my amp I have a Pro-Ject Audio Systems Head Box S2 headphone amplifier, which has a pass-through line input, so to switch between speakers and headphones I don't need to plug/unplug anything, just change the speaker mode from 5.1 to 2.0, and turn on the headphone amp. I found I can easily do this with the free Nirsoft Sound Volume View app, which accepts optional parameters such as "/SetSpeakersConfig" so I have preset shortcuts set up via the command line to easily change the speaker mode with a click:
https://www.nirsoft.net/utils/sound_volume_view.html
It also has "/SetSpatial" so I could create presets for different spatial audio processing as well. Overall, it's been great to move away from proprietary drivers for audio and switch to something that just uses standard built-in USB audio drivers.
Side note: Windows does have a very short list of games that can output Atmos audio with true height channels, but I'm not aware of any good near field Atmos solutions. I'm not going to ceiling mount speakers for my PC, don't want a big Atmos receiver connected to my PC, and I don't think Atmos sound bars are designed to work for near field listening.
https://www.energy-speakers.com/products/take-classic/?sku=TK-CLASSI-5-1
Sound comes from a Cubilux 7.1 USB Surround Sound (plug and play, uses standard USB audio drivers):
https://www.amazon.com/gp/product/B0CKPL5HXZ/
Right now I take the 5.1 analog audio outs and have them going into the 5.1 "Direct" inputs of an old Onkyo TX-SR304:
https://www.hifiengine.com/manual_library/onkyo/tx-sr304.shtml
The receiver is on a rolling cart under my desk, and has a lot of additional functions I don't need (occasionally I bump it with my leg and change a setting accidentally). It would be nice if it did bass management, but the 5.1 direct input is not in the path of any signal processing, so no bass management. I've been on the lookout for something simpler and a bit smaller, affordable, and I really couldn't find much. 5.1 analog direct inputs were included on a lot of receivers back when SACD was a thing and for connecting DVD players that had their own surround decoders, but these days you only see pre ins and outs on the the upper end/flagship receivers, which would be total overkill. I don't want a bunch of small amps, and I don't want a giant multi-channel dedicated amp box either. I think I found something that might work (also about two decades old, so some risk) - the Elan D660. I have one on it's way to me now:
http://www.elanportal.com/supportdocs/catalog/d-im-d660.pdf
Intended for the pro installer market, it does six channels of amplification, all class-T. Hopefully it works well. Anyone know of any other options out there? Maybe something more current from the pro installer market in case this old one doesn't do the job? And if these old products do end up being my best option, any suggestions on keeping them running for years to come (i.e. should I plan to have the capacitors replaced at some point)?
Additional background: I used to use a Creative Sound Blaster X7 Limited Edition and a couple of class-T desktop amps to drive the center and surrounds, with the Sound Blaster providing some decent controls over the crossover point for the subwoofer and speaker delays:
https://us.creative.com/p/archived-products/sound-blaster-x7-limited-edition
There was a time on Windows PCs when Creative's EAX sound APIs were the gold standard, and even supported height information it could use when rendering the sound field (they had a good headphone HRTF so I found it particularly effective). Microsoft changed their driver architecture many years ago, and Creative provided legacy support both through a custom OpenAL driver and a DLL you could install alongside game executables to intercept the old system calls via a software solution called ALchemy that they bundled with the X7 and some of their other Sound Blaster products. Creative is no longer developing ALchemy and it is was largely limited to their hardware, which was frustrating, but people have come up with similar solutions for free that work with any modern sound card, such as this:
https://www.nexusmods.com/newvegas/mods/65094
Physically, the Sound Blaster X7 was a lot of buttons to press to turn things on and off, knobs sometimes got bumped accidentally changing the volume levels on the center and surround channels with the additional amps, and there were a lot of wires needed to hook everything up and power everything. Switching from headphone to speakers or speakers to headphones while keeping the headphones plugged in, while possible, was a lot of clicking in the Creative software UI every time. And the Sound Blaster X7 is a discontinued product.
Once I learned the details about Equalizer APO and that it could do bass management, and with no real need for Creative ALchemy, I sought out a simpler USB based sound solution, which is how I ended up with the Cubilux 7.1. Between the Cubilux 7.1 and my amp I have a Pro-Ject Audio Systems Head Box S2 headphone amplifier, which has a pass-through line input, so to switch between speakers and headphones I don't need to plug/unplug anything, just change the speaker mode from 5.1 to 2.0, and turn on the headphone amp. I found I can easily do this with the free Nirsoft Sound Volume View app, which accepts optional parameters such as "/SetSpeakersConfig" so I have preset shortcuts set up via the command line to easily change the speaker mode with a click:
https://www.nirsoft.net/utils/sound_volume_view.html
It also has "/SetSpatial" so I could create presets for different spatial audio processing as well. Overall, it's been great to move away from proprietary drivers for audio and switch to something that just uses standard built-in USB audio drivers.
Side note: Windows does have a very short list of games that can output Atmos audio with true height channels, but I'm not aware of any good near field Atmos solutions. I'm not going to ceiling mount speakers for my PC, don't want a big Atmos receiver connected to my PC, and I don't think Atmos sound bars are designed to work for near field listening.