Relative to the earth's surface, to the sun, or to the center of the galaxy? References are important.I just measured my speakers for speed. 0km/h.
Not just music. As a sound fx editor I saw waveforms of gunshots and explos, nothing has a rise time of less than a few samples (at 44.1khz). Recorded sound is bandwidth limited (LP filtered) which means the rises time (speed) is also limited, most obviously in digital to 1/sample rate. As already stated many times speed and freq. response are the same thing. A fast sub is an oxymoron. What audiophiles use the word to describe I have no idea. I bet if I slowed down a "fast" speaker by LP filtering to 10khz (half as fast) it would still sound "fast". If its about no overhang why not call it that or damping?Most people dramatically over estimate the speed of the attack phase of musical instruments - even percussion. Typically cymbals are used as an example. You can download a cymbal clip here:
Free Cymbal Sound Effects | MP3 Download | FesliyanStudios
Free sound effects of cymbals including hits, crashes, crescendos, swells, scrapes and more! Highest HD quality MP3 downloads available.www.fesliyanstudios.com
I've used : Crash-Cymbal-Hit-B
Opening in Audacity, it looks like this (one channel). The total attack phase (from start to peak volume) is about 0.17 seconds.
View attachment 364134
Zooming in to the attack phase, you can see it starts just before 0.14 seconds (actually around 0.139) The initial strike lasts until about 0.147 (around 8 thousandths of a second), before the lower frequency shhhh sound starts. The lower frequency shh fundamental is in the region of 500 to 700Hz
View attachment 364135
Then zooming in further to the start of the attack (The strike). See how low the initial amplitude is - and how slowly it ramps up. And the frequency of those first few cycles we are looking at is about 8.7kHz (the file sample rate is 48kHz) - less than half the usual minimum speaker bandwidth.
I don't think the average speaker is going to struggle to keep up here. Remember with a 20Khz sine wave, it is starting, getting to full speed, and stopping again before going in the opposite direction 40,000 times a second.
View attachment 364138
Not just music. As a sound fx editor I saw waveforms of gunshots and explos, nothing has a rise time of less than a few samples (at 44.1khz). Recorded sound is bandwidth limited (LP filtered) which means the rises time (speed) is also limited, most obviously in digital to 1/sample rate. As already stated many times speed and freq. response are the same thing. A fast sub is an oxymoron. What audiophiles use the word to describe I have no idea. I bet if I slowed down a "fast" speaker by LP filtering to 10khz (half as fast) it would still sound "fast". If its about no overhang why not call it that or damping?
relative to the ruler I placed next to itRelative to the earth's surface, to the sun, or to the center of the galaxy? References are important.
Good on you Jeff.I'm going to quote the late (great) Jeff Bagby on this one... (re driver size and speed). This does not cover group delay and enclosure related impact.
"There is still a lot of misinformation about this on the web, and this leads to a lot of confusion and misapplied physics. Larger drivers are not slower than smaller drivers, this is a myth. If the mass is greater and the motor is the same as the small driver then the sensitivity will be lower, but it won't be slower. If the motor is stronger and the sensitivity is the same, it will not become faster. What we perceive as fast and slow is generally a matter of bass extension, bass damping (Q) and room decay time. Larger woofers typically have a lower Fs and are able to extend deeper, this creates the perception of slower. If the smaller drivers are EQ'd to the identical extension and Q, then they will sound the same. PA drivers are generally designed to be very efficient, but have a higher Fs and do not extend as low. Still they can thump you hard in the chest. This is motor force vs mass. This topic comes up often and typically runs this course. So, at this time I am going to close commenting on the thread as there continues to be too much misinformation here. If someone has something relevant that they wish to post then message me and we will discuss it, and I may open the commenting up for that. - Jeff"
You don't need that force. The current in the voice coil combined with the magnet (together the motor) brings it back. It doesn't just hang around waiting for the "spring" part of the spider to pull it back.I've always looked at it as the time it takes for the voice coil to return to natural resting position, which is probably completely wrong. It's kind of why personally I like sealed for low frequencies as there's a force waiting to pull the woofer back quicker after it's current excursion in a perfectly sealed cabinet because of the air pressure wanting to equalise.
So I'm guessing BL factors into a woofer's speed combined with cone weight possibly?You don't need that force. The current in the voice coil combined with the magnet (together the motor) brings it back. It doesn't just hang around waiting for the "spring" part of the spider to pull it back.
You don't need that force. The current in the voice coil combined with the magnet (together the motor) brings it back. It doesn't just hang around waiting for the "spring" part of the spider to pull it back.
OMO, speed is just frequency. High frequency is high speed. Nothing else makes any sense to me.So I'm guessing BL factors into a woofer's speed combined with cone weight possibly?
Yes, but in this case the motor ("you") is pushing only - and never pulling back. That is not what is happening with a sound/tone.If you have your subwoofer amps turned off and you push the driver in, it indeed hangs around waiting for the "spring" part of the spider to push it back.
No. Speakers are (by far) my weakest area.Are you sure about that?
However, damping is not force, except in that it opposes motion.The Qts is the combination of Qms (mechanical damping) + Qes (electrical damping). The Qms or mechanical damping is influenced by the surround and the spider, but also by the air spring, i.e. the volume of the enclosure
And we don't turn off subwoofer amps while we are playing music. Question here, is how large is the spider force, compared with the motor force.If you have your subwoofer amps turned off and you push the driver in, it indeed hangs around waiting for the "spring" part of the spider to push it back.
There is a list of (well defined) terms that could be identified with "speed".OMO, speed is just frequency. High frequency is high speed. Nothing else makes any sense to me.
No. Speakers are (by far) my weakest area.
And we don't turn off subwoofer amps while we are playing music. Question here, is how large is the spider force, compared with the motor force.
Yeah, good point, a lot of the time it's merely batted around as part of a reviewer's word salad. I've even heard claims of a boost at say 150Hz giving the impression of 'speed', not really sure how that gives an impression of 'speed', not in the way I invisage it at least. That's not to say I'm right in my understanding, definitely a very complex area with so many potential variables that goes way above my limited understanding.There is a list of (well defined) terms that could be identified with "speed".
Diaphragm velocity, frequency, group delay,...
But in most cases it does not mean any of this.
It is a foggy word to describe some impression about the sound, connected to "attack", "detail", "dynamic", "loudness", "punch", and so on.
What it might mean and what it might correlate to is probably different in each case.
It is somewhat moot to discuss, if everybody means something else ;-)
In my mind it is, but it's usually offset by stronger BL/motor force and other variables within a well designed driver. I'm no electrical engineer, and to be honest I'm thinking there's more than one correct answer as I can see merit to all points of view on this so far.Apologies if i am misreading some posts…..
Is the idea that higher mass takes longer to stop and start moving not really applicable to audio?