They potentially could if they were EQ'ed exactly to your HRTF but none are and headphones (sounds coming from the sides) also can't do this.
The brain is a strange device though and some people (not me) they seem to be able to 'create' some depth somehow.
Soundstage is a really personal thing, and definitely something to do with how your brain / fluid imagination / & HRTF play into whatever is being received at your eardrum. I know from your prior posts @majingotan that you are a good soundstage junky in that you can hear a lot of differences in that arena, some people can & some people can't - I think I used to be more of a soundstage junky than I am currently, my brain can still differentiate some differences between headphones, but I think I'm becoming more tonality & "sound" focussed nowadays rather than the soundstage. I still appreciate soundstage of different headphones for music listening and can differentiate front to back when using Virtual 7.1 Surround Sound when in the form of Soundblaster SBX for gaming in headphones, but for some reason I'm starting to become more tonality & "pure sound" focussed when it comes to headphones for music listening. I've found that some days I can hear or experience the soundstage differences or effects of the tracks I know well differently, some days it can be quite holographic in nature & others not so much, and this isn't anything to do with taking substances, as I don't do drugs apart from caffeine and sometimes too much alcohol. I find soundstage quite unstable nowadays, but I still do notice inherent differences between headphones for this property - but I'm convinced it's something to do with the "flexibility" of your brain combined with some kind of unknown properties within the headphone that help trigger these perceptions. Soundstage in headphones is a strange one!Completely false. 100% depend on your brain/ears translation of the soundwaves. My Campfire Andromeda IEM reproduce the same amount of spatial effects (depth, height, width) as my Susvara headphones just on different scale due to physical limitations of the driver distance to ear