microcontrollerpro
Member
Hi,
This is a question about the 24bit and 16bit versions of a soundtrack having different spectrograms.
The soundtrack is the Xenoblade 2 game soundtrack. There were 3 editions of this soundtrack released: Type A (Limited USB edition - 24bit), Type B (Deluxe CD Edition) and Type C (Standard CD Edition). I have the Type B soundtrack and I was curious if there were any differences with the Type A soundtrack.
After getting the tracks for the USB edition I loaded them up tracks into a spectrum analyzer and found that many tracks in the Type B edition have noise in the spectrogram starting at around 18khz (photos are attached at the end of the post). This does not occur in the USB edition.
A couple of questions:
This is a question about the 24bit and 16bit versions of a soundtrack having different spectrograms.
The soundtrack is the Xenoblade 2 game soundtrack. There were 3 editions of this soundtrack released: Type A (Limited USB edition - 24bit), Type B (Deluxe CD Edition) and Type C (Standard CD Edition). I have the Type B soundtrack and I was curious if there were any differences with the Type A soundtrack.
After getting the tracks for the USB edition I loaded them up tracks into a spectrum analyzer and found that many tracks in the Type B edition have noise in the spectrogram starting at around 18khz (photos are attached at the end of the post). This does not occur in the USB edition.
A couple of questions:
- Is this noise called high frequency noise or is there a more accurate term?
- My understanding is that music is mastered at 24 bit and then converted to 16 bit so there shouldn't be that many differences in the spectrogram. Would a poor conversion result in the noise seen at 16bit or is there another reason (can't imagine that this is done on purpose)?
Type A (Source: USB 24-bit files) | Type B (Source: CD) |
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