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Conclusion: MQA sounds the bestOK, wow, those are spectacular. What are we looking at and what do you learn from it? <need popcorn >
Conclusion: MQA sounds the bestOK, wow, those are spectacular. What are we looking at and what do you learn from it? <need popcorn >
what do you mean?unless this was posted by Amir, this will be some Chinese cooking something, even there're posts in Chinese above, vendors everywhere
Not sure what your aiming with this , I'm very keen on China as far as audio goes.unless this was posted by Amir, this will be some Chinese cooking something, even there're posts in Chinese above, vendors everywhere
I really, really feel @WolfX-700 is a perfectly objective party here. Let's not bash China for no reason...unless this was posted by Amir, this will be some Chinese cooking something, even there're posts in Chinese above, vendors everywhere
Moreover, with a unary array you can use scrambling techniques to decorrelate the effects of mismatches from the signal.I designed a 16-bit DAC based on the R2R idea many years ago (~1998) with near-perfect linearity, settling to 16-bits in one cycle and operating at 35 MS/s (it would actually clock to ~1 GS/s but linearity suffered; it did hit around 80 dB SFDR at 100 MS/s for Nyquist output). It was a single-chip (IC) since "that's what I do" (did). It was a huge effort but could be realized discretely as well (Accuphase did it, IIRC, long ago, though not at 35 MS/s). Needs laser trimming and all sorts of fancy tricks to ensure thermal stability and all that jazz. The major "secret sauce", and what I believe to be the case here, is to segment the MSBs into unary (unit) steps so the actual R-2R section is "only" the lower bits so you can achieve the desired matching (linearity) and settling. The idea is to split say the top 4-6 bits into ~16 to 64 (2^4 to 2^6) individual unit (unary) steps, and then the matching needs to be only 1/16 to 1/64 of the target resolution. So say the MSB, segmented into 64 (technically 63) unary steps, requires individual steps to match to "only" 1 part in 2^16/2^6 = 65536/64 = 1024 or about 0.1% instead of 0.0015%. Not that 0.1% is easy, but a fairly sophisticated (and thus time-intensive even for ATE) trim algorithm sufficed.
I designed a 16-bit DAC based on the R2R idea many years ago (~1998)
Moreover, with a unary array you can use scrambling techniques to decorrelate the effects of mismatches from the signal.
When it comes to building a product, I really don't see the point in going to all this trouble yourself when you can simply buy a DAC chip that does it all for a few dollars.
We did a 16bit low frequency DAC circa 1988 based on a Kelvin-Varley divider, it had the same glitch energy problem as the AD5791 and got no traction with audio customers. There are lots of instrument and motion control devices that need direct stepped voltage out.
R2R:steampunkProbably not. R2R is a conceptually simple, brute-force way to do D2A conversion that turns out to be tricky to implement well. At one time I was enamored with R2R idea, and still own a recent Holo Spring L1, but can't say that it's any better than a decent D-S DAC at 1/4 the price.
When it comes to building a product, I really don't see the point in going to all this trouble yourself when you can simply buy a DAC chip that does it all for a few dollars.
Anyway, I was too excited when I wrote my post, but too late to edit now. The point was not that I had done something like it, but that it is HARD, and seeing that kind of performance is exciting.
It's impressive in the same way as someone paddling a kayak across the Atlantic instead of buying a plane ticket. There's no benefit to the end user from them choosing to do things the hard way.Definitely not rational. But when something like that is achieved with pure design/engineering skills and delivers on its promises, I can't help being somewhat in awe.
It's impressive in the same way as someone paddling a kayak across the Atlantic instead of buying a plane ticket. There's no benefit to the end user from them choosing to do things the hard way.
There's no benefit to the end user from them choosing to do things the hard way.
... but the industry is so far down the D-S hole only the fringe cares.