LanceLewin
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The Fantasticality of Immersive Musical Spaces
Introduction:
As a serious Audiophile for fifty years, I have enjoyed spinning vinyl and injecting silver disks onto, and into, respectively, using my HiFi systems source components; in 2021 I decided to try digital music (e.g., downloaded soundtracks and music offered by a streaming service). My first encounter of the so-called immersive experience was during a free trial subscription on Tidal. (I then extended to the paid service for another two months before cancelling). I also researched (and shopped) for music offered via downloading digital files, including DSD options. These options were mostly sourced from recording studios (e.g., Blue Coast, 2L, and MA Recordings, for three examples).
The Discourse:
As it relates to immersive experiences in music displacing traditional stereo to a back-seat posture, well, at least for those who consider themselves audiophiles - practitioners that sit and listen to High Fidelity (HiFi) music on mostly 2-channel systems, this prospect seems far removed from any reality they live in. Here, audiophiles’ reality is juxtaposed against the fantasticality of a space that is immersed into a seeming swirling vortex of musical notes and rhythms that most certainly are perceived as “cool”, but not a representative of listening to live music, weather that be in an intimate setting at a New Orleans Jazz club or the 10th row at the Atlanta Symphony Orchestra. The former projects sound with a mostly central focus without articulation to the location of instruments (this during a listener’s (close) proximity to non-amplified performances), the latter expanding from left to right and with depth and including pin-point location of instruments during the best performances.
I argue, floating music notes, melodies, instruments and human voices (singers) produced by software like Atmos, Sony 360 and others, present an experience outside what human experience and emotion perceive and enjoy in reality – an exciting and sometimes dizzying experience, indeed, but one that surely is not the replacement for serious 2-channel listening outside the scope of watching a movie at home or in the theater. My argument continues to point a finger to streaming services and some recording studios that market to the masses – though I understand how capitalism works – I am disappointed that music soundtracks are not better identified differentiating them with and without special effects – the lack of this type of transparency is souring, in my opinion. (A relevant issue of transparency (in the music industry) hit the headlines recently, again, pointed a finger to a particular recording company for misrepresenting their product or at least, how their vinyl records were manufactured). Not identifying music tracks that were created with effects we now associate with the immersive experience is too, far reaching in misleading people new to high fidelity music: in this sense, it is like a fine red wine injected with various artificial flavors that ultimately misleads the wine enthusiast’s palate the taste and experience of the wine is the result of a combination of grapes from old vineyards and the talent of the wine master – but in fact, it is not.
Let me stop here, take a breath and ask for comments and like-experiences. Thank you.
Best Wishes,
Lance A. Lewin – Fine Art Photographer/Instructor/Lecturer
Atlanta, Georgia
Introduction:
As a serious Audiophile for fifty years, I have enjoyed spinning vinyl and injecting silver disks onto, and into, respectively, using my HiFi systems source components; in 2021 I decided to try digital music (e.g., downloaded soundtracks and music offered by a streaming service). My first encounter of the so-called immersive experience was during a free trial subscription on Tidal. (I then extended to the paid service for another two months before cancelling). I also researched (and shopped) for music offered via downloading digital files, including DSD options. These options were mostly sourced from recording studios (e.g., Blue Coast, 2L, and MA Recordings, for three examples).
The Discourse:
As it relates to immersive experiences in music displacing traditional stereo to a back-seat posture, well, at least for those who consider themselves audiophiles - practitioners that sit and listen to High Fidelity (HiFi) music on mostly 2-channel systems, this prospect seems far removed from any reality they live in. Here, audiophiles’ reality is juxtaposed against the fantasticality of a space that is immersed into a seeming swirling vortex of musical notes and rhythms that most certainly are perceived as “cool”, but not a representative of listening to live music, weather that be in an intimate setting at a New Orleans Jazz club or the 10th row at the Atlanta Symphony Orchestra. The former projects sound with a mostly central focus without articulation to the location of instruments (this during a listener’s (close) proximity to non-amplified performances), the latter expanding from left to right and with depth and including pin-point location of instruments during the best performances.
I argue, floating music notes, melodies, instruments and human voices (singers) produced by software like Atmos, Sony 360 and others, present an experience outside what human experience and emotion perceive and enjoy in reality – an exciting and sometimes dizzying experience, indeed, but one that surely is not the replacement for serious 2-channel listening outside the scope of watching a movie at home or in the theater. My argument continues to point a finger to streaming services and some recording studios that market to the masses – though I understand how capitalism works – I am disappointed that music soundtracks are not better identified differentiating them with and without special effects – the lack of this type of transparency is souring, in my opinion. (A relevant issue of transparency (in the music industry) hit the headlines recently, again, pointed a finger to a particular recording company for misrepresenting their product or at least, how their vinyl records were manufactured). Not identifying music tracks that were created with effects we now associate with the immersive experience is too, far reaching in misleading people new to high fidelity music: in this sense, it is like a fine red wine injected with various artificial flavors that ultimately misleads the wine enthusiast’s palate the taste and experience of the wine is the result of a combination of grapes from old vineyards and the talent of the wine master – but in fact, it is not.
Let me stop here, take a breath and ask for comments and like-experiences. Thank you.
Best Wishes,
Lance A. Lewin – Fine Art Photographer/Instructor/Lecturer
Atlanta, Georgia