I think one can only get an approximation this way... an illusion.
With true dolby Atmos sounds originate from specific points and thus reach the ears under a certain direction.
The brain can do something with that.
With headphones the sound comes in a planar way from the side as if originated from a large wall.
There will be no different directions the ear can do something with... its one direction and software giving the illusion due to time, frequency and amplitude manipulation.
Seems to work for games, don't know if music can do a similar thing.
Yes, but our eardrums did not receive signal saying "I'm coming from above!" This kind of thing.
Our eardrums are just planar drums after all.
I'm not an expert or professional but I did know from reading professional papers that our brain learnt how to tell the direction of sound by comparing the distorted sound from our experience.
For example (just an example), when we are hearing a 60db car horn beeping from 10m behind, our brain told us something like "1.The sound is 60db. 2. Compared to your memory, some frequency had rolled-off more than other frequencies thus my judgement is it's a louder beep 10m away, not a quieter beep from 1m away (if 60db in both cases, just to give an idea) 3. Compared to your memory, some frequency had distorted in the way that I think the sound was distorted by going around your whole auricle, thus my judgement is the sound is coming from behind you, not in front of you."
Anyone with acoustic expertise please explain this in more professional way. I'm doing my best although I'm sure I did learn this some years ago, from some acoustic textbook.
Headphone could reproduce this directional distortion in either of the 2 ways:
1. The sound in the original recording already went through a dummy head, its auricles and ear canals. I suggest you try out dummy head recording first. You could precisely hear sound coming from above, below, in front or behind you. It's 80%~90% like in real life, if the recording is good.
2. The first way is good and readily available on internet but a dummy head is always different to your own head and sound can be distorted by your face/hair/head and ears very differently to a dummy head. So we got the second way, is DSP processing SURROUNDING RECORDING and for example, makes the back channels distorted in the same way that how sound from behind differs to sound from in front. So originally you have loudspeakers really playing back channels behind you, now you have HEADPHONES PLAYING BACK CHANNELS, DISTORTED WITH ATMOS HEADPHONE DSP TO MIMIC THE DISTORTION WHEN THE SOUND IS REALLY FROM BEHIND INSTEAD, AND PLAYING IT STRAIGHT INTO YOUR EAR (thus dummy head/atmos headphone plays slightly differently on earphones and headphones because of the auricle and canals, but we won't go into this further).
Currently the best dummy head recording still produces the best simulated 3d sound (much better than surrounding loudspeakers). But method 2 has made movies, or surrounding music designed to be played on speakers, now possible to be playedback on headphones.
And method 2 is the one I think got most potential, because any surrounding music, recorded for loudspeakers, would be able to processed in a better and better way, and one day, in the way that's 100% measured/based on your own head and ears, thus to make sound 100% identical to real life experience (theoretically).
I am already very shocked with the current progress these guys in Dolby have made.
Oh and just a suggestion, really really go and try some dummy head recording fist if you haven't before. It would change your mind completely.