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RME dac filter for competitive gaming

trimatron

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https://github.com/miniant-git/REAL

I think someone mensioned about audio latency issues in windows enviroment so i thought this app comes handy. The downside is you pretty much have to use onboard audio but its not an issue for me personally playing CS 1.6. Humans can react faster for sound than visual so this is welcome in competitive gaming perspective. I personally do not notice any difference altough running 120Hz CRT.
I have applied several tweaks in windows aswell to reduce overall system latency and gaining stable 1000hz polling for mice and they all have been beneficial. I used this app for logging the polling rate data: https://github.com/dobragab/MouseTester/releases
 
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ShiZo

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https://github.com/miniant-git/REAL

I think someone mensioned about audio latency issues in windows enviroment so i thought this app comes handy. The downside is you pretty much have to use onboard audio but its not an issue for me personally playing CS 1.6. Humans can react faster for sound than visual so this is welcome in competitive gaming perspective. I personally do not notice any difference altough running 120Hz CRT.
I have applied several tweaks in windows aswell to reduce overall system latency and gaining stable 1000hz polling for mice and they all have been beneficial. I used this app for logging the polling rate data: https://github.com/dobragab/MouseTester/releases
What tweaks? Sounds interesting
 

Dunring

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All my gear has a 1ms response time. My keyboard, mouse, monitor, ect.
If it's a USB keyboard and mouse your probably running 30ms latency on the keyboard and polling rate will effect the mouse. A PS2 keyboard has 1/3 the latency and doesn't have the six character buffer limit of PS2. I use ps2 keyboards for gaming and you can tell the difference. For mice with polling set to 1000 I didn't notice much compared to PS2. If your gaming motherboard has a PS2 plug, always use it for the keyboard.
 
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ShiZo

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If it's a USB keyboard and mouse your probably running 30ms latency on the keyboard and polling rate will effect the mouse. A PS2 keyboard has 1/3 the latency and doesn't have the six character buffer limit of PS2. I use ps2 keyboards for gaming and you can tell the difference. For mice with polling set to 1000 I didn't notice much compared to PS2. If your gaming motherboard has a PS2 plug, always use it for the keyboard.



Input lag for monitor: 1.7ms

K95 latency: 1.8ms

G pro superlight: 2.5ms wired, 3.1ms wireless

Not too shabby.
 

mansr

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If it's a USB keyboard and mouse your probably running 30ms latency on the keyboard and polling rate will effect the mouse.
USB keyboards differ in polling interval. One of mine is 10 ms, another 24 ms. For normal typing, it makes no difference, but I seem to get better results with the 10 ms one in a reaction time test. The minimum possible polling interval in USB 2.0 is 250 μs for high-speed devices and 1 ms for low/full-speed.

A PS2 keyboard has 1/3 the latency and doesn't have the six character buffer limit of PS2.
I'm struggling to make sense of that. What did you mean to say?
 
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