About that: check this from Battle(non)sense. So a USB gaming keyboard with 1000Hz polling rate and a good controller/electronics beats the PS/2 interrupts.So unless you're willing to go to extreme lengths like buying older PS/2 mouse and keyboard for full inturrupt that beats 1000Hz polling rate of USB mice for instance
Looks like I'm hitting 16 ms right now having not practiced or maybe I'm just getting older lol.
About that: check this from Battle(non)sense. So a USB gaming keyboard with 1000Hz polling rate and a good controller/electronics beats the PS/2 interrupts.
I see your point and well I like the PS/2 idea considering that it uses a key pressing as an interrupt action (as it is indeed) but hardware moves on and USB is mature enough to give us better performance (according to the tests provided before) and usability (LEDs, macros, media controls and so on).I saw that long ago, and I agree. Granted my commentary was to satisfy OCD in an overall sense (going with the most reliable hardware for the task, not simply fastest, which is why I spoke about getting a 2080Ti which would be useless practically speaking since the bottlneck would never be the GPU if FPS was the end-goal). I also jumped the gun technically, what I should've said is PS/2 beats USB, but you would need to hold polling rate constant, that was a clear mistake. But naturally 1,000Hz polling would be best in terms of raw metrics between each interface type, the only problem is, USB controllers get bogged down depending on overall load of the system and random background threads. Sometimes in games or even in software (like video and photo rendering processes) you have issues where you just drop inputs completely. It's the same ordeal that leads to problems with audio at times. That, I never recalled happening with PS/2 peripherals.
Also with respect to keyboards (since I moved on after getting Realforce keyboard, and leaving the "hobby" completely), polling rate was rarely if ever mentioned back then in advertising material, so I'm not sure how much it is now. Speaking of the past.. since PS/2 died before it ever progressed to stable overclocks, likewise with mice and keyboards ability to do the same. PS/2 devices died before it they ever progressed to stable overclocks, let alone the ones achived by USB like 250, 500 and 1000.
Thinking about it more.. PS/2 Mice would be stupid to use. The sort of optical sensors and the polling rate as well, makes up for any inherent PS/2 advantages. You were right, thanks for correcting me.
lol, you get the edge other others in fps games by practicing your aiming and reflexes by playing a lot and building muscle memory, not by using a dac filter.Should I be using the minimum phase filter for gaming for faster response time?
All my other gear is built for speed but the linear sharp filter seems like it is better for the sound, but bad for delay in response time of the sound.
1ms is impossible, the fastest monitor you can buy right now has a refresh rate of 240hz which means a little bit over 4 ms between frames being updated. This excludes any input lag or pixel response times.I have tested .15 to visually react and press a button. I've gotten faster, but that's pretty much my average.
https://www.humanbenchmark.com
try it out.
My monitor is 1ms for real though. Real world I think i do get 3ms in overwatch though. So to get your monitor to run 1ms real world isn't possible.
My monitor measured 2.8 ms total input lag. One of the fastest ever tested. 1ms was gtg.1ms is impossible, the fastest monitor you can buy right now has a refresh rate of 240hz which means a little bit over 4 ms between frames being updated. This excludes any input lag or pixel response times.
At 240hz you get served a new frame every 4,17ms. This has nothing to do with input lag or gtg response. Its just how often the screen updates.My monito.r measured 2.8 ms total input lag. One of the fastest ever tested. 1ms was gtg.
At 240hz you get served a new frame every 4,17ms. This has nothing to do with input lag or gtg response. Its just how often the screen updates.
You are responding to my posts like my 4ms statement is wrong, which it isn't.What do you mean this has nothing to do with input lag and gtg? Those are the only specs I mentioned.
All I care about is input lag, which is how fast I see an input or my reaction appear onscreen.
I think you're talking about different metrics. Refresh rate is not equivalent to latency. Even with a high refresh rate, the monitor might buffer several frames, resulting in a much higher latency than the frame interval. The 2.8 ms figure probably refers to the delay between image data entering the HDMI/DP port and the corresponding pixel updating on the display. The actual (worst-case) latency from a software event to image update is the frame rate _plus_ the display latency. With the numbers thrown around above, that comes out to nearly 7 ms.You are responding to my posts like my 4ms statement is wrong, which it isn't.
I know I'm talking about different metrics . But its the end result that matters.I think you're talking about different metrics. Refresh rate is not equivalent to latency. Even with a high refresh rate, the monitor might buffer several frames, resulting in a much higher latency than the frame interval. The 2.8 ms figure probably refers to the delay between image data entering the HDMI/DP port and the corresponding pixel updating on the display. The actual (worst-case) latency from a software event to image update is the frame rate _plus_ the display latency. With the numbers thrown around above, that comes out to nearly 7 ms.
It's my understanding having more than 2x the refresh rate of the monitor in fps helps with buffering frames increasing latency. It was a good excuse to upgrade my cpu and graphics card lol.I know I'm talking about different metrics . But its the end result that matters.
Yes, and it shows a new frame every 2,78ms.https://www.rtings.com/monitor/reviews/asus/rog-swift-360hz-pg259qn
That one is 360 hz and has an input lag of 1.6ms.