For an artist/producer/mixer – the conundrum is – do you create an immersive mix that sounds great on speakers – or play it safe and try to make it sound best on what 99% of the listeners will listen on: stereo or headphones?
Besides having spatial audio default on Apple Music: the binaural render from Apple is different than the Atmos renderer and can change in the future- so mixing in immersive audio means you're essentially mixing for a moving target for headphones/stereo. I've heard some Atmos songs where when downmixed to stereo major vocal parts have simply disappeared (possibly phasing canceling things out and no one checking?)
A separate stereo and surround mix might work: for example - Peter Gabriel - i/o. (admittedly lacks much in the center like many surround albums) The downside though is if someone first comes upon the surround album and listens to it on headphones not knowing it is meant for speakers - they may think it sounds not so great and pass over it. It's easy to have a okay surround mix sound good on multiple speakers as it's not as easy to discern things when there's so many things playing and obviously every room/placement will be a large different: but getting a great stereo mix could fall apart easily if things are downmixed by changing algorithms to stereo: where it's easier to notice specific mix decisions unlike surround.
My suggestion would be to incorporate a way to have a separate high quality bounced stereo mix + separate immersive mix in the same file or at least have the software default to stereo if the OS is set to headphones/stereo and if it’s 4+ channels - then have that be the only time the immersive speaker mix will play. Head tracking shouldn't be needed for music or tv or film mixes.
A positive for immersive mixes is they can have dynamic range and have loudness requirements unlike stereo which is oftentimes brick-wall limited.
Besides having spatial audio default on Apple Music: the binaural render from Apple is different than the Atmos renderer and can change in the future- so mixing in immersive audio means you're essentially mixing for a moving target for headphones/stereo. I've heard some Atmos songs where when downmixed to stereo major vocal parts have simply disappeared (possibly phasing canceling things out and no one checking?)
A separate stereo and surround mix might work: for example - Peter Gabriel - i/o. (admittedly lacks much in the center like many surround albums) The downside though is if someone first comes upon the surround album and listens to it on headphones not knowing it is meant for speakers - they may think it sounds not so great and pass over it. It's easy to have a okay surround mix sound good on multiple speakers as it's not as easy to discern things when there's so many things playing and obviously every room/placement will be a large different: but getting a great stereo mix could fall apart easily if things are downmixed by changing algorithms to stereo: where it's easier to notice specific mix decisions unlike surround.
My suggestion would be to incorporate a way to have a separate high quality bounced stereo mix + separate immersive mix in the same file or at least have the software default to stereo if the OS is set to headphones/stereo and if it’s 4+ channels - then have that be the only time the immersive speaker mix will play. Head tracking shouldn't be needed for music or tv or film mixes.
A positive for immersive mixes is they can have dynamic range and have loudness requirements unlike stereo which is oftentimes brick-wall limited.
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