Sorry but I'm still lost, what are the variables you speak of?
At any one point in a sound field, there are 4 variables.
Pressure
X volume velocity
Y volume velocity
Z volume velocity
xyz can be any set of 3d orthonormal axes.
Sorry but I'm still lost, what are the variables you speak of?
Rather, it's about using compression and other processes to make the average level louder. So soft parts are raised in volume making everything the same, which makes listening tedious and tiring.
All right, steady on.First, no, a listening test is not a mechanical test, which is to say a test involving only instrumentation and measurement. So let's not confuse the issue, listening tests ARE THE ONLY DEFINITIVE TESTS FOR THINGS LIKE CODECS.
And, yes, the human ear works the same anywhere that human beings can understand human speech. The two sets of properties are inextricably related.
For codecs, that's pure bollox. With speakers you don't have an 'absolute reference'. For a codec, you have an absolute reference, and you can do a distance test, a signal detection test, or any of a variety of blind test methods USING LISTENERS to determine the audibility of a coding system.
And that remains the only valid way to test any codec.
For speakers you are already completely beyond the "transparent" level and can never, EVER get there, so then you can simply test for preference for speakers in a given acoustic.
When you MAKE a speaker, yes, you absolutely must measure a host of things, but no matter what you measure, you'll never, ever get to reproduce the soundfield in the concert hall. At best with stereo, you can reproduce 2/8ths of the actual soundfield at your two ears, even if you forget that heads move around.
And, of course, what point in the concert hall? First row, middle, last row. These three locations have enormously different direct/reverberant ratios, and the speaker required to provide the same experience, coupled with the room, must have different radiation patterns.
And, of course, headphones are another question altogether.
Please do not continue to spread myth about testing of codecs. For codecs you're wrong, full stop.
I didn't realise codec development was such a hot topic that scurrilous rumours abounded and I was posing an existential threat to it by discussing ideas on this forum.
I've had this same idea. A clean transparent medium, and DSP to taste.I'm starting to find myself with a paradox.
Philosophically, with the goal of reproduction, I have no doubt that low distortion in every element of the chain lets me hear more of what is on the original recording. When it comes to hearing details, macro dynamics, maximum frequency range, and low noise, there is no doubt that my digital chain is objectively better at reproduction than my analog chain.
However, when it comes to recreation, the sense that I'm listening to a live music event, my vinyl system, with all its distortions, can often give me more of a simulation of live music. What I *think* is happening is that resonances (distortions) amplify dynamic transients, while at the same time the relatively benign and euphonic 2nd order harmonics add extra timbre above what is actually in the recording, which seems to psycho-acoustically enhance it in a way that makes it seem closer to live.
If correct, all I need is a DSP algorithm to apply the same distortion effects to digital.
The end lol...I've had this same idea. A clean transparent medium, and DSP to taste.
I like push-pull triode sound at least for some types of music. I like ribbons over condensers on the recording end for some situations. The long standing problem to me has been audiophiles confusing preference for fidelity.
I have the notion that there might be an 'uncanny valley' in audio where if you get close to neutral, but not quite close enough, it sounds 'weird'. In that case you need to introduce enough distortions to kick it firmly away from neutral and into the artificial.I'm starting to find myself with a paradox.
Philosophically, with the goal of reproduction, I have no doubt that low distortion in every element of the chain lets me hear more of what is on the original recording. When it comes to hearing details, macro dynamics, maximum frequency range, and low noise, there is no doubt that my digital chain is objectively better at reproduction than my analog chain.
However, when it comes to recreation, the sense that I'm listening to a live music event, my vinyl system, with all its distortions, can often give me more of a simulation of live music. What I *think* is happening is that resonances (distortions) amplify dynamic transients, while at the same time the relatively benign and euphonic 2nd order harmonics add extra timbre above what is actually in the recording, which seems to psycho-acoustically enhance it in a way that makes it seem closer to live.
If correct, all I need is a DSP algorithm to apply the same distortion effects to digital.
AAAAAAaaaaaaaaaaaaaaaamen!The long standing problem to me has been audiophiles confusing preference for fidelity.
I'm starting to find myself with a paradox.
Philosophically, with the goal of reproduction, I have no doubt that low distortion in every element of the chain lets me hear more of what is on the original recording. When it comes to hearing details, macro dynamics, maximum frequency range, and low noise, there is no doubt that my digital chain is objectively better at reproduction than my analog chain.
However, when it comes to recreation, the sense that I'm listening to a live music event, my vinyl system, with all its distortions, can often give me more of a simulation of live music. What I *think* is happening is that resonances (distortions) amplify dynamic transients, while at the same time the relatively benign and euphonic 2nd order harmonics add extra timbre above what is actually in the recording, which seems to psycho-acoustically enhance it in a way that makes it seem closer to live.
If correct, all I need is a DSP algorithm to apply the same distortion effects to digital.
Was the music 'low complexity' (e.g. solo voice, duet, small number of instruments) or 'complex' (e.g. symphony orchestra)? The effect must surely be dependent on the material and, I often think, may influence the music that vinyl/valve audiophiles listen to...Since it's the day for such confessions: I recently heard a tube based system (driving horns), and to my astonishment I perceived it as very "musical" - the very audiophile descriptor of tubes that has made me smirk. It was definitely not fidelitous, but on acoustic music it sounded very "real". I suspect it has to do with the somewhat lush and dark tonality, which is in line with how acoustic music can feel in real venues (high frequencies get attenuated over distance). Perhaps also how the distortion of tubes can vary with volume (that euphonic distortion increases when volume goes up, and this mimics how real instruments can behave).
But would I exchange that system for my D&D 8Cs? Nope
Was the music 'low complexity' (e.g. solo voice, duet, small number of instruments) or 'complex' (e.g. symphony orchestra)? The effect must surely be dependent on the material and, I often think, may influence the music that vinyl/valve audiophiles listen to...
Was the music 'low complexity' (e.g. solo voice, duet, small number of instruments) or 'complex' (e.g. symphony orchestra)? The effect must surely be dependent on the material and, I often think, may influence the music that vinyl/valve audiophiles listen to...
I have the notion that there might be an 'uncanny valley' in audio where if you get close to neutral, but not quite close enough, it sounds 'weird'. In that case you need to introduce enough distortions to kick it firmly away from neutral and into the artificial.
You can have two aims, it seems to me: a system so clean and neutral that it sounds like a window onto the music and has no sound of its own, or a system whose sound you like.
Isn't that pretty much what goes on here with the majority of our members?Which, again, argues for neutral system + DSP to taste.
Isn't that pretty much what goes on here with the majority of our members?
Most of us do chose fairly neutral electronics and then minimally turn the tone controls to taste when we pick our speakers. Beyond that then, many are using DSP or active speakers to "tune" the system even further.
We all have our preferences and chart our own path.
Not consciously no, as in turn the switch to SET or zero feedback SS imaging. But picking a "sounds good to me" preference my have taken him down the same sonic path.But I don't anyone who is running a 'make it sound like a SET' or other effects overlays.
I had hoped such things as SET emulation or triode emulation or zero feedback class A emulation would have been available to consumers by now. All of that is possible, but I don't know of anyone offering it. Probably because so many audiophiles think SET's offer a superiority beyond the abilities of solid state or class D. It is not true, but that doesn't prevent the bulk of the potential market form believing it.Not consciously no, as in turn the switch to SET or zero feedback SS imaging. But picking a "sounds good to me" preference my have taken him down the same sonic path.
I had hoped such things as SET emulation or triode emulation or zero feedback class A emulation would have been available to consumers by now. All of that is possible, but I don't know of anyone offering it. Probably because so many audiophiles think SET's offer a superiority beyond the abilities of solid state or class D. It is not true, but that doesn't prevent the bulk of the potential market form believing it.
You do have such emulations in pro gear from some companies. One of my interfaces offers reasonably good emulations of various tube and old school solid state EQ and compressors. Not just a general one in all cases. Several of them give you the exact piece of gear it is supposed to sound like.
Universal audio is the best known purveyor of plug ins though not the only one. Here is a list of plug ins they offer listing the gear it is supposed to sound like.
https://www.uaudio.com/uad-plugins/all-plugins.html