Tim Link
Addicted to Fun and Learning
I would liken inter-aural crosstalk reduction to an improved stereoscopic image viewer. Most stereoscopic imaging suffer some ghosting, where the each eye sees a little of what it's not supposed to, like when you're using polarized glasses, or a grating put in front of a screen that allows you to see 3D effects without having to wear glasses. ( I loved the Nintendo 3DS!) The images are "mastered" to be as good as they can be, and the unintended ghosting is just an accepted artifact. If you can create a viewing experience that gets rid of it more completely, it's highly unlikely you're going to ruin the intent of the person who mastered the image, or movie. It'll just look better. Some eccentric artists may intentionally include the ghosting as a desirable trait, but I'd expect that to be a tiny portion of the total content.
What do we do when an image is intended to be seen by only one eye? Or a sound heard by one ear? Neither are hardly ever the case. If a sound is hard panned to just one channel, it's pretty clear that it was intended to be heard by both ears. If an image is hard panned to just one eye, with another entirely different image in the other eye, we're probably looking at an image pair that was not meant to be looked at for stereoscopic effects. Go ahead and turn off the stereoscopic function and let both eyes see both images as a pair next to each other. And feel free to turn off the audio crosstalk reduction.
Speaking of the Nintendo 3DS, I noticed that the ghosting was particularly noticeable on bright objects against dark backgrounds. So by avoiding strong 3D effects in those settings the apparent ghosting could be minimized. In that sense, the material may be mastered in such a way to compromise the 3D effect in some situations in order to minimize ghosting. Still, it's not going to hurt your experience if you find a way to remove the ghosting.
What do we do when an image is intended to be seen by only one eye? Or a sound heard by one ear? Neither are hardly ever the case. If a sound is hard panned to just one channel, it's pretty clear that it was intended to be heard by both ears. If an image is hard panned to just one eye, with another entirely different image in the other eye, we're probably looking at an image pair that was not meant to be looked at for stereoscopic effects. Go ahead and turn off the stereoscopic function and let both eyes see both images as a pair next to each other. And feel free to turn off the audio crosstalk reduction.
Speaking of the Nintendo 3DS, I noticed that the ghosting was particularly noticeable on bright objects against dark backgrounds. So by avoiding strong 3D effects in those settings the apparent ghosting could be minimized. In that sense, the material may be mastered in such a way to compromise the 3D effect in some situations in order to minimize ghosting. Still, it's not going to hurt your experience if you find a way to remove the ghosting.
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