actually subjectively, when IRL you can always see the speakers, especially the floor standing ones, this is a good effect, at least one after spending a ton of hard/easy earned money ended up enjoying is a good thing. but then it's another thing before purchase to go for that option, and it's actually funny, when say, we know the speaker in question (insert your fav bashing brand) isn't objectively good, in audition it almost surely sound even more crappy.
Yes, I'd be unlikely to buy speakers I didn't like looking at. But not looking helps reduce pre-judgement.
For this I think I could chime in a bit.
Personally when I closed my eyes, with those mix with pin point sound staging/poistioning, or even say, like FPS games, the sound staging from my desktop 2.1 feels phenominal, like in shooting games the sound can remind me someone is on the right side 30 degrees or so. But once my eyes are opened for music or the same game sound is playing but the monitor goes off, all those staging disappears. at least to me personally I think my brain is ok in sound staging "detail filling" thing but the top priority is to the eyes, if my eyes seeing something not inline with the sound, visual clue takes dominance. If in my case in a dedicated hifi room, sitting with a glass of wine, since I am seeing the speakers and the room, the sound stage is non-existing.
So we are a bit different, I certainly get the stereo image and the 'disappearing act' even with my eyes open. But I agree with @MattHooper that closing your eyes is useful to focus on the sonics with less visual distraction/orientation. Sometimes that's surprising. The game scenario is probably like that.