Sony PCM-D100 I mentioned in another thread. @jerryfreak also replied me as well:
https://www.audiosciencereview.com/...est-spec-adc-chip-currently.13469/post-405504
RMAA results:
https://hydrogenaud.io/index.php?topic=107528.0
Read the txt file in the attached 7z file, and see the dynamic range vs THD+N plots, you can clearly see that they have different noise floor. The RME involved in the test was from the studio I worked from, and the use of headphone output was because all other outputs are balanced TRS.
[EDIT] For convenience I attached the plots here.
As you can see the results are not very different from one of jerryfreak's posts:
https://www.audiosciencereview.com/...table-field-recorder-review.15668/post-499930
Floating point from the "math" perspective:
https://www.audiosciencereview.com/...depth-should-i-set-my-dac-to.8956/post-255104
Actually, ESS uses 48-bit accumulator on 24-bit DACs and 64-bit accumulator on 32-bit DACs, but the one who prepared that PDF didn't bother to talk about these things.
Audio "resolution" in practice if you really listen to it.
Kind of funny that 16-bit half precision float for example is actually a newer format for something like GPU shaders, so you have 16 bits in one channel and 64 bits in a RGBA vector for example.
https://www.audiosciencereview.com/...est-spec-adc-chip-currently.13469/post-405504
RMAA results:
https://hydrogenaud.io/index.php?topic=107528.0
Read the txt file in the attached 7z file, and see the dynamic range vs THD+N plots, you can clearly see that they have different noise floor. The RME involved in the test was from the studio I worked from, and the use of headphone output was because all other outputs are balanced TRS.
[EDIT] For convenience I attached the plots here.
As you can see the results are not very different from one of jerryfreak's posts:
https://www.audiosciencereview.com/...table-field-recorder-review.15668/post-499930
Floating point from the "math" perspective:
https://www.audiosciencereview.com/...depth-should-i-set-my-dac-to.8956/post-255104
Actually, ESS uses 48-bit accumulator on 24-bit DACs and 64-bit accumulator on 32-bit DACs, but the one who prepared that PDF didn't bother to talk about these things.
Audio "resolution" in practice if you really listen to it.
Kind of funny that 16-bit half precision float for example is actually a newer format for something like GPU shaders, so you have 16 bits in one channel and 64 bits in a RGBA vector for example.
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