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WiiM Vibelink Amp Review

Rate this amplifier:

  • 1. Poor (headless panther)

    Votes: 3 1.1%
  • 2. Not terrible (postman panther)

    Votes: 18 6.8%
  • 3. Fine (happy panther)

    Votes: 160 60.8%
  • 4. Great (golfing panther)

    Votes: 82 31.2%

  • Total voters
    263

amirm

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This is a review and detailed measurements of the WiiM Vibelink stereo class D amplifier with DAC. It was sent to me by the company and I believe will cost US $299 [original estimatews $400.].
WiiM Vibelink Digital Stereo Audio Amplifier DAC review.jpg

I was relieved from the point of view of testing that is NOT a streaming product so no need to mess with apps and such to use it. Controls as you see are limited to just input select of RCA, Toslink and Coax digital input and volume control. I found the input selection button to be somewhat difficult to use in that pushing it doesn't quickly change selection. I had to hold it in for a bit for it to take action (or was it a delayed action)? Volume control is analog and I tested the amplifier at max volume (which happened to land in target area I like as far as gain).

Back panel has great attention to layout and design even though most people will never face it that way:
WiiM Vibelink Digital Stereo Audio Amplifier DAC back panel review.jpg

I have grown fond of the recessed binding posts (adapters are provided to bring them out), make them a breeze to using my locking banana plugs. Nice to see trigger input provided. But mostly, the appreciate goes toward included AC power supply (its competitors using the same design have chunky external ones).

If you are not familiar with amplifier measurements, please watch my tutorial on it:

[And subscribe to the channel :) ]

WiiM Vibelink Amp Measurements
I started with the RCA analog input but had trouble getting optimal output due to ground loops (which could be unique to my setup with analyzer and such):
WiiM Vibelink Digital Stereo Audio Amplifier RCA Measurement.png

So I switched to Toslink input which not only solved that issue, but upped the performance as well:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink Measurement.png

Very nice to see distortion that is below threshold of hearing at -115 dB or so. That let's SINAD just be a measure of noise which at 100 dB, puts the Vibelink in very respectable ranking:
Best digital stereo audio amplifier review.png

Best digital stereo audio amplifier zoom review.png

Unless noted, I stayed with Toslink for the remainder of tests, starting with signal to noise ratio:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink dynamic range Measurement.png


One of the important tests for these chip-based class D designs is to see if the output filter is part of the feedback loop (PFFB) as to eliminate load dependencies. We see that the Vibelink is essentially there:
WiiM Vibelink Digital Stereo Audio Amplifier RCA Frequency Response Measurement.png


Channel separation is excellent:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink channel separation Measurement.png


For multitone, I had to switch to analog input as Toslink doesn't support 192 kHz which is the native sampling rate of that test file:
WiiM Vibelink Digital Stereo Audio Amplifier RCA Multitone Measurement.png


But for 19+20 kHz, I could go back to digital, showing very respectable output:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink 19 20 kHz intermodulation distortion Meas...png


We have good bit of power for its size and class:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink Power 4 ohm Measurement.png

WiiM Vibelink Digital Stereo Audio Amplifier Toslink Power 8 ohm Measurement.png

Especially when we allow 1% distortion:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink Max Power 4 ohm Measurement.png


Dropping down to 40 Hz instead of 1 kHz above, we still have healthy amount of output:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink Power 4 ohm 40 Hz Measurement.png

Most powerful stereo audio amplifier review.png


It was challenging to run my "FTC like" power sweep as the distortion that is captured at 20 kHz would NOT rise to 1% THD. So I had to lower that which means it causes less power to be measured than how we measured other amplifiers (and testing above):
WiiM Vibelink Digital Stereo Audio Amplifier Toslink Power 4 ohm FTC Like Measurement.png


This became more complicated when trying to measure reactive loads as my AudioGraph loadbox does not like floating ground in these bridged amplifiers in the right channel. So I not only had ot drop down to 1 channel, but per above, also change the criteria for max distortion to get through the test:
WiiM Vibelink Digital Stereo Audio Amplifier Toslink Power 4 reactive audiograph loadbox volta...png

WiiM Vibelink Digital Stereo Audio Amplifier Toslink Power 4 reactive audiograph loadbox watts...png


No, I don't know why it likes 2 ohm with 60 degree inductive phase. I repeated the test a few times and consistently got that result.

Edit: forgot to post frequency vs power sweep:

WiiM Vibelink Digital Stereo Audio Amplifier Toslink power vs distortion Measurement.png

NOTE: all power ratings have built-in error in such tests. Run to run variations show a few percentage point differences due to measurements being a the knee of an exponential graph.

Amplifier is stable on power up:
WiiM Vibelink Digital Stereo Audio Amplifier Warm Up Measurement.png


The top hardly changed temperature during testing. The bottom got a bit warmer but nothing remotely concerning so I didn't bother with taking thermal images. Either it doesn't get very hot internally and/or doesn't sync that to the case.

Conclusions
The Vibelink is a well executed class D (TI 3255?) amplifier with nice inclusion of a DAC that works together produce performance that is quite good. For those of you who already have a front-end that has streaming/EQ, this would be perfect pairing. Cost is more than some of its competitors but they don't have built-in power supply or in most cases, a nice DAC.

Overall, I am happy to recommend the WiiM Vibelink Amp. I believe it is slated to be on sale sometime this month (March).

NOTE: company has said that they want to make a donation to the forum. I have told them that while I appreciate that, it would not change how I review their product. And indeed can't due to nature of the objective measurements.
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As always, questions, comments, recommendations, etc. are welcome.

Any donations are much appreciated using: https://www.audiosciencereview.com/forum/index.php?threads/how-to-support-audio-science-review.8150/
 
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Reserved for @AdamG to kindly post the specs when they become available.

Manufacturer Specifications: (As promised WIIM published)

IMG_1011.jpeg

For a complete spec list and additional product details see link below:
 
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WiiM for victory, another well thought and implemented design from them which I personally would probably prefer to many "SINAD wonders" with external PC type power supplies and questionable reliability and customer support (although such must also be proven in time for this company). The company claims to have been founded in 2014 by a core team of top technology entrepreneurs from Google, Broadcom, InterVideo and Harman, which doesn't sound a like a bad basis, does anyone know more about them?
 
Does this device show up in the Wiim app? It is still configurable that way, I hope.
 
Does this device show up in the Wiim app? It is still configurable that way, I hope.
No. It has no networking features.
 
Great results, go WiiM!
 
How does this one fit in the rest of the Wiim line? I get that it does not have any streaming components or connections so we supply content. However, It's not for the ultra, it does not substitute the Wiim Amp Pro, or the Wiim Amp. Maybe match it with the Pro or Pro Plus. I dont see what space its supposed to be in when it does not have Sub Out / Bass Management that I can tell (still to up in their site). Yes its seems more powerful, but no Sub Out limits its application. @WiiM Team please comment.
 
I wouldn't mind or comment if that 40 watt difference at the 10 point power test occurred at 20Hz or 50Hz relative to the 20kHz one.
But it's already there as soon as the freq drops at 500Hz (as this is a reversed test, going 20kHz>20Hz) .

Analog (input) performance is ok I guess.
I feel that the important thing here is solely the form factor and everything else just follows.

Thanks Amir!
 
How does this one fit in the rest of the Wiim line? I get that it does not have any streaming components or connections so we supply content. However, It's not for the ultra, it does not substitute the Wiim Amp Pro, or the Wiim Amp. Maybe match it with the Pro or Pro Plus. I dont see what space its supposed to be in when it does not have Sub Out / Bass Management that I can tell (still to up in their site). Yes its seems more powerful, but no Sub Out limits its application. @WiiM Team please comment.

WiiM is currently beta testing support for Dolby Digital 5.1 and the WiiM Vibelink Amp could be used for amplification in such a configuration.
 
I am still waiting for an upgraded version of Wiim amp pro (Wiim amp ultra?). Hope they will put a headphone amp in it and make the next Wiim amp an all-in-one solution (streaming, dac, speaker amp, headphone amp, room correction)
 
Thanks @amirm
Did they provide any details on DAC chip in use?
Are you planning to add multiple frequencies distortion graph as well?
I am interested in seeing high frequencies distortion.
 
Did they provide any details on DAC chip in use?
They didn't tell me anything about it. I didn't realize there is no announcement either until I started to write the review today. Hopefully by Monday we will know more.
 
Thanks for this review !
Another interesting product.

For multitone, I had to switch to analog input as Toslink doesn't support 192 kHz which is the native sampling rate of that test file:
The very same file exists or may be generated at 48kHz. The tones in the 192kHz file are centered on the same bins present at 48kHz (the goal, as per AP, being to be able to measure noise in odd bins from the MT in "rectangle" or "no" FFT window mode).

So, if I'm not mistaken, you could run it at 48kHz 256k FFT and get a picture comparable to the 192k/1M one for audible range.
Is that correct ?
 
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