And now The Lady changed... her mind.But I think I'm sold. I don't really want an AVR proper, and this looks to be hitting the other marks close enough for a game of horseshoes.
Thanks to all who've chimed in!!!
She wants a JBL portable.

And now The Lady changed... her mind.But I think I'm sold. I don't really want an AVR proper, and this looks to be hitting the other marks close enough for a game of horseshoes.
Thanks to all who've chimed in!!!

I've got just the one:She wants a JBL portable.
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“This item does not qualify for free return shipping.”I've got just the one:
JBL PartyBox 720 | Loudest battery-powered JBL party speaker with superior JBL Pro Sound and a futuristic lightshow
We bring peak party energy wherever we go with the JBL PartyBox 720. Superior JBL Pro Sound, deep bass that hits just right, and a lightshow that goes all in—starry lights, flowing trails, and pulsing strobes. With smooth wheels, a sturdy handle, and a splashproof design, we’re rolling the party...www.jbl.com
Battery powered, wheels, a handle, should fit in the trunk, seems portable to me!
The latency conversation started getting me concerned, but seems like it's not really an issue unless one is pushing the envelope in usage, which I will not be doing.
It’s not up for debate whether there are latency issues.. it’s been measured at 100ms for HDMI. Maybe you're just used to higher latency.I use my Amp Ultra for PS5 gaming constantly, haven't noticed audio latency issues. I do have everything plugged into my TV set to 2.0 bitstream, as even though the Wiim supports Dolby audio I think the TV was doing conversion and I was getting occasional audio dropouts. It's been fine since then but of course that depends on your TV.
Humans can detect 10-20 ms of latency. So you want under 10ms ideally. Every iPhone has <10ms latency for example.I saw somebody on the Wiim support forum measuring the latency using hdmi to be about 100ms. It seems there is a mandatory 50ms delay regardless of input, but hdmi doubles it for some reason.
Here's the thread:
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Amp Ultra latency (gaming?)
the Amp Ultra apparently has at least 50ms of latency for its processing, and this cannot be bypassed. If my TV has a response time of ~10ms in gaming mode, will the ~40ms lag behind the image be noticeable? right now my setup is really low latency. TV > SMSL DAC > Onkyo A-9555 integrated amp...forum.wiimhome.com
That test sure looks like it is 100ms when grouped with a Wiim Mini. I'm pretty sensitive to lip sync issues and don't notice anything.It’s not up for debate whether there are latency issues.. it’s been measured at 100ms for HDMI. Maybe you're just used to higher latency.
Humans can detect 10-20 ms of latency. So you want under 10ms ideally. Every iPhone has <10ms latency for example.
That's just a clever way of measuring the latency, using the Mini as a source and running the auto-sync function.That test sure looks like it is 100ms when grouped with a Wiim Mini. I'm pretty sensitive to lip sync issues and don't notice anything.
audioanecdotereviewI'm personally very skeptical it's anything close to 100ms given how many anecdotes I've seen from folks saying the latency was imperceptible to them. As has been pointed out, with gaming audio latency tends to be pretty obvious.
The TV having latency makes the problem appear less severe in video (that’s literally how you correct for lip-syncing issues, by delaying the video), but for gaming the issue is the delay between button input and audio.I'm not saying there's none, just that to declare it's "too much delay for gaming" as a blanket statement is false in my experience. I'd guess the average TV adds more than the Wiim does.
I just ran the same video on my apple TV and at 4x slowmo it appears to be well under a 10th of a second (the white bar does not make it past the fist tick mark, I'd estimate halfway but highly unscientific). I'll upload the video later if I can. I'm running EQ but not Roomfit.
As long as the audio is matching up with the video well enough, that's all that matters for anything including gaming. Obviously delaying the video to match the audio if it's extremely delayed results in more overall latency, so that's to be avoided. But how much latency is too much is a pretty subjective threshold.The TV having latency makes the problem appear less severe in video (that’s literally how you correct for lip-syncing issues, by delaying the video), but for gaming the issue is the delay between button input and audio.
Really depends on the extent. If you’re playing something multiplayer, and both your video and audio are like 600ms behind, the video and audio will be in sync but your opponents might be over a half second ahead of you. That’s terrible lag.As long as the audio is matching up with the video well enough, that's all that matters for anything including gaming. Obviously delaying the video to match the audio if it's extremely delayed results in more overall latency, so that's to be avoided. But how much latency is too much is a pretty subjective threshold.
It seems like you're moving the goalposts, the Wiim can't possibly make up for TV response delay and every DSP process takes time, even if it's very little. If there's some test I could do with a PS5 demo or PS plus game I'd be happy to try it. I don't notice any difference versus my old AVR and I've been playing a lot of Ghost of Yotei and Clair Obscur lately which depend on response-timed button press events. That said since it is the system I use every day it's very likely I've just adapted to whatever lag there is.The TV having latency makes the problem appear less severe in video (that’s literally how you correct for lip-syncing issues, by delaying the video), but for gaming the issue is the delay between button input and audio.
If you're talking about playing along with consistent latency it's certainly possible - ask someone who plays an old organ where latency can be >100ms purely due to distance between pipes and keyboard, let alone any electromechanical delay between them. It's like speaking with your voice delayed in headphones - initially difficult but you adapt. It may be similar to live video feeds, depending on how far away you are - >100ft differences between speakers are normal while some of the audience are at nominal ground zero at the stage (still probably ~100ft from stacks or video walls.)Rhythm games are a bit of a red herring since at the high level it’s more about memorization than actually reading or reacting to the screen. (I was big into Frequency back in the day) That said I didn’t say 100ms isn’t noticeable or doesn’t matter, I’m saying that my Wiim Amp Ultra in my system introduces a lot less delay than that.