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WiiM Amp Ultra Streaming Amplifier

Rate this streaming amplifier:

  • 1. Poor (headless panther)

    Votes: 3 1.0%
  • 2. Not terrible (postman panther)

    Votes: 8 2.6%
  • 3. Fine (happy panther)

    Votes: 65 21.5%
  • 4. Great (golfing panther)

    Votes: 227 74.9%

  • Total voters
    303
Yes, but we're not talking Bluetooth here. We're talking Spotify Connect. Other streaming services usually display the average bit rate per song. Spotify seem to think that this puzzles their users.


Another one of Spotify's weird decisions.

For this to work the device must support Spotify Lossless, which is not the case with each and every Spotify Connect enabled device.
I mention Bluetooth as an example adjacent to the point about worst case bit rates for lossless being no compression vs it being possible to have a hard ceiling for a lossy codec.

On the second point not all devices supporting lossless might be exactly why they have done it. However why they can’t transparently attempt to set lossless quality if the user has configured it locally I don’t know. It might be to do with it being possible to control connect from multiple devices where you may have conflicting local settings concurrently.
 
By “at low volume” do you mean the actual SPL measured or just the arbitrary volume setting?

Also worth noting that Wiim allow maximum volume to be used safely on their amps. Many other products allow you to get into audible distortion within their operating volume range.

I have a feeling people think the Wiim products don’t “come alive” until they’re played louder, when in reality it’s a psychological bias caused by having to use high volume settings to achieve the same SPL compared to other amps.

Edited to add: you can adjust the pre-gain in the Wiim’s audio input settings. Maybe try increasing that for your sources.

View attachment 503512
technically speaking, does increasing the pre-gain results in distortion?
 
What Hi-fi did a review, and it has the usual hand-wavey "it's not as good, in florid but vague and un-testable ways, as the 5 figure stuff we also review" comments that they write about every affordable amp.
This streaming amp, like its cheaper siblings, isn’t great at communicating subtle shifts in intensity or conveying dynamic contrasts. The result is that the sound, while perfectly listenable, doesn’t convey the emotional impact of the music as it should.

It doesn’t help that rhythmic precision is also lacking, so that when we play recordings as varied as Get Lucky by Daft Punk or A.R. Rahman’s Chaiyya Chaiyya, there is an element of musical propulsion and engagement missing. The sound remains pleasant, crisp and decently refined, but we can’t help wanting a little more.
I would love to know what they think "rythmic precision" actually is, in detail. That said I don't mean to hijack this with a bunch of "look at the silly audiophiles" talk but I think it's interesting to look at mainstream industry opinions as well.
 
What Hi-fi did a review, and it has the usual hand-wavey "it's not as good, in florid but vague and un-testable ways, as the 5 figure stuff we also review" comments that they write about every affordable amp.

I would love to know what they think "rythmic precision" actually is, in detail. That said I don't mean to hijack this with a bunch of "look at the silly audiophiles" talk but I think it's interesting to look at mainstream industry opinions as well.
They make it sound like the thing is actually broken. If true, who would buy such a product!
 
As someone notoriously anal about timing, latency and sync precision during music production and especially anything realtime like jamming and DJing (1-2ms off is barely acceptable), all this audiophile nonsense talk about "timing" and "rhythmic precision" during playback always cracks me up. Seems like I could make killer music if only I had what they're smoking. :D
 
As someone notoriously anal about timing, latency and sync precision during music production and especially anything realtime like jamming and DJing (1-2ms off is barely acceptable), all this audiophile nonsense talk about "timing" and "rhythmic precision" during playback always cracks me up. Seems like I could make killer music if only I had what they're smoking. :D
So you stand 1 or 2 feet from the rest of the band?
 
So you stand 1 or 2 feet from the rest of the band?
Yes. The band:

20260117_005907.jpg
 
I started a Tidal trial, never used it before. Also, I linked Tidal account from Wiim Amp Ultra.
I expected a Spotify-like experience: to be able to select Wiim Amp Ultra as output device from Tidal app on the phone.
Instead, I only see an indirect path: connecting Wiim as a Chromecast Device.
I understand it is probably the same quality, but using ChromeCast the bitrate is not displayed on wiim. Maybe some other limitations.
Is it how Tidal works with Wiim? Where is "Tidal Connect"? Or am I doing something wrong?

Edit: Every other Wiim is there, but the latest and greatest Wiim Amp Ultra is not listed in supported devices for Tidal Connect. How come??

Supported WiiM Devices​

The following WiiM models are compatible with TIDAL Connect:
  • WiiM Mini
  • WiiM Pro
  • WiiM Pro Plus
  • WiiM Amp
  • WiiM Amp Pro
  • WiiM Ultra
  • A10 MKII WiiM Edition
  • C10 MKII WiiM Edition


Edit2: Solved! There is a dedicated setting in Wiim App to enable Tidal Connect! :)
Nevertheless, their docs are not updated to include Amp Ultra
 
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First of all YES! But I have a Wiim Ultra streamer. And the room correction only corrects overall tonality and even that isn't always good. I highly recommend people to get a supported measurement microphone and use REW to develop the EQ. First correct all the room modes, overwrite a Wiim Room Correction with those values and then correct the overall tonality and set that as an EQ. This allows you to set different target responses as EQ's and the room modes will be corrected no matter what.
I should someday make a full write-up of how I did my room correction because I'm really happy with it and I think everyone deserves the result that I'm getting.
Hi Marti,

Did you ever write up your room correctiion process using REW as I also have the Wiim Amp Ultra (and a minidsp umik-1) and would like to follow your procedure. If you have not I would really appreciate just a few bullet points of the overall process. Thanks in advance.
 
Hi Marti,

Did you ever write up your room correctiion process using REW as I also have the Wiim Amp Ultra (and a minidsp umik-1) and would like to follow your procedure. If you have not I would really appreciate just a few bullet points of the overall process. Thanks in advance.
Hey I'm really sorry because I both took a nasty fall on my shoulder and I'm feverish at the date time. All of my remaining attention went to my kids for the last two weeks. But I do feel like everyone should at least get the chance to experiment with Room EQ and build on my findings.

The biggest "problem" I found with Wiim's Room EQ is that it just does an Auto EQ from the measured response to a target. The correction is being done by 10 PEQ filters, no time alignment or attempts at reducing standing waves. BUT as soon as you made an auto-correction profile, you can edit all of the 10 bands, allowing you to virtually build your own Room Correction EQ.

So step 1 would be to make a couple of auto correction's and save them. At this point, decide if you want to make corrections for each channel separately or for both channels at the same time. Because my focus was finding room modes, I choose both channels at the same time, but I want to experiment with individual channels in the future.

Step 2, connect a mic to a laptop and connect the laptop to the Wiim streamer. Install REW on the laptop, import the measurement file for your microphone and set the volume to your preferred reference level. If you only use music, output a -12dB signal and increase the volume to 85dB, if you also watch movies, output a -20dB signal and increase the volume to 85dB.

Step 3 is to do measurements in REW. Position the mic in several different locations of the room for each measurement. Average the measurements.

Step 4, fill in your room dimensions in REW.

Step 5, open the EQ window and in the right sidebar, scroll all the way down to room modes. Pay attention to the ones with a long time or a loudness over 85dB. Display the theoretical room modes based on your dimensions and you should be able to find matches. First order room modes and the ones below 150Hz are the most important to correct.

Step 6 create modal EQ filters using the data in the detected room modes. Using the waterfall graph, lower the peak so it loses energy just as fast as other frequencies and correct the frequency if you feel that it's necessary. Once ready, the modal filters can be changed to peak filters and anything with a Q over 24 can be set to 24.

Step 7, after you have spend your 10 EQ bands on the worst modal frequencies, create a measurement of the predicted frequency response. In the main window, set the smoothing to psychoacoustic.

Step 8, go back to EQ but now create an in-room target. (I made straight downward slope that matches the predicted measurement the best) Make sure the low frequency roll-off matches your measurement, detect reference level based on measurement and do an auto EQ.

Step 9, if you're satisfied with the results, overwrite a Room EQ filter in the Wiim app with the filter settings from step 6. Make a PEQ preset in WiiM with the filter settings from step 8.

Bonus step: make a new target. For quite listening, I made a loudness target. First I generated a flat target with a bass shelf and a treble shelf (using the settings that Yamaha uses on their Auto EQ), and then I applied that to the same slope. You only have to make a new PEQ preset for a new target.

Using this method, the Room EQ filters are always enabled and actually adress room modes and you can change the target frequency response with EQ presets. Having used other Room Correction systems before, you really get the best spacial results when your speakers are time-aligned and phase corrected. But at least cutting out those boomy, bloaty standing waves makes everything sound clear and fast.
 
Is WiiM Amp Ultra latency really that bad? i was thinking of swapping my 2x Fosi V3 Mono + SMSL D6s set to something more convenient and calibration is a nice bonus but not only do i watch my TV using ELAC DBR62 speakers, i also have my PC connected to the TV and i can imagine the delay would be quite noticeable.

Edit: nevermind, i just read that you can't directly connect an external device such as PC to WiiM Amp Ultra. I didn't expect that.
 
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Is WiiM Amp Ultra latency really that bad? i was thinking of swapping my 2x Fosi V3 Mono + SMSL D6s set to something more convenient and calibration is a nice bonus but not only do i watch my TV using ELAC DBR62 speakers, i also have my PC connected to the TV and i can imagine the delay would be quite noticeable.
Latency is one of those great mysteries.

The mystery is why it is not a solved problem.

Video processing in TVs takes time, and DSP takes time. Multi room synch takes time.

I pretty much have an all Sonos system. The soundbar automatically syncs with the TV, and with other Sonos speakers.

I have a WiiM amp in another room, and the delay is not really noticeable.

But ASR people consider SONOS to be sub par in fidelity.

My question remains: why doesn’t someone invent a solution. A variable delay can’t add much cost, because Sonos has it in products that have a line in.
 
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My question remains: why doesn’t someone invent a solution. A variable delay can’t add much cost, because Sonos has it in products that have a line in.
How do you know beforehand and for each combination what needs to be delayed, sound or video?

If you think that a variable delay for 4k video doesn't cost much, go ahead, bring it to market. ;)

Also synchronising devices is completely different from keeping the overall latency low. Try playing an electrical instrument through your superior Sonos gear.and report back.
 
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