Great wordelectricitiotomist
Text book engineering description - I applaud you.I put one pokey in the hole, the other on the rim. Also I put one of the Klein's stabbys in the port and the other on the outside edge.
Great wordelectricitiotomist
Text book engineering description - I applaud you.I put one pokey in the hole, the other on the rim. Also I put one of the Klein's stabbys in the port and the other on the outside edge.
LOL I almost got really annoyed and then checked to see what I actually said, and I never even used the words "ground loop," and was confused for a minute until I realized you weren't replying to me at all. I need to change my notification settings.Ground loops are not a component issue - they are a system issue. Related to the grounding in every device in the system, how they are interconnected - including how they are connected to the mains supply AND the house wiring itself.
No one component has a ground loop.
LOL except it wasn't my post you replied to first time.LOL I almost got really annoyed and then checked to see what I actually said, and I never even used the words "ground loop," and was confused for a minute until I realized you weren't replying to me at all. I need to change my notification settings.
Yeah found it...the WiiM app lets you select max volume. Mine was at 60% so even though Roon volume is 0-100 it becomes 0-60% for the amp, apparently.Can't be true
Adjust pre gain-audio input + max volume if you use bluetooth
Try audio Input-Group Audio Delay if the device is used as a master not slave@gasoline75 this thing has a fixed, completely un-bypassable 50-100ms processing latency for some reason. Not ideal in regard to lip-sync and gaming.
And that's a pretty useful feature. It allows for absolute safety margins and also to safely avoid inter sample clipping with badly mastered program material.Yeah found it...the WiiM app lets you select max volume. Mine was at 60% so even though Roon volume is 0-100 it becomes 0-60% for the amp, apparently.
Depends entirely on your listening habits and setup. For example, at 9 feet away with two speakers (and not taking any room reinforcement into account) you should get peak levels of about 99dB. Assuming 20dB headroom for peaks, that's good for an average listening level of 79dB.Any hesitation about this amp power ascend acoustics Luna V2 with their 82db sensitivity?
.. and if your EQ or room fit has positive gain somewhere , lower the max volume to avoid clippingAnd that's a pretty useful feature. It allows for absolute safety margins and also to safely avoid inter sample clipping with badly mastered program material.
Thanks. I went on a a db calculating and meaning mission. Looks like I’m only listening at 60 db currently. So it should be no sweat.Depends entirely on your listening habits and setup. For example, at 9 feet away with two speakers (and not taking any room reinforcement into account) you should get peak levels of about 99dB. Assuming 20dB headroom for peaks, that's good for an average listening level of 79dB.
I'm very sensitive to lip sync issues and I don't notice on mine. That said, when I was feeding it Dolby audio something in my chain (probably the TV) wasn't handling it right and I did get dropouts and sometimes visible delay. Using PCM fixed the issue. That said I don't think it's much worse than most AVRs. I don't have real measurements but using the highly scientific "record a youtube video in slowmo with my phone" technique it looks like around 50ms, it's visibly well under 100.@gasoline75 this thing has a fixed, completely un-bypassable 50-100ms processing latency for some reason. Not ideal in regard to lip-sync and gaming.
It's not so much about your speakers being at danger due to such peaks directly, but:I just ran Roomfit on my Macbook with the Dayton IMM6C from 45hz to 400hz. Can it damage my speakers if it does +8.5db at around 200HZ and +4DB at 60hz?