In another forum "DF96" (RIP) responded to a question:
How do you know this "detail" is in the recording? There is reasonable anecdotal evidence that some people confuse noise and interference with 'detail' - for example the popularity of badly-made DIY cables.
DF96
10-May-2014
If part of the FR is playing louder, it will attract our attention and may lead us to hear something that was always there but had not noticed. While doing that, the elevated part of the signal might hide an other part of the signal, so we are not getting more details, just paying attention to different details.Can someone explain to me what 'fake' detail is
I thought that was badly made expensive cables marketed to "audiophiles"?In another forum "DF96" (RIP) responded to a question:
How do you know this "detail" is in the recording? There is reasonable anecdotal evidence that some people confuse noise and interference with 'detail' - for example the popularity of badly-made DIY cables.
DF96
10-May-2014
John Atkinson at Stereophile magazine wrote:Unless the DIY cable has audible distortion and noise measurements, or it has horrible impedance effects it doesn't affect perceived detail at all
Hi. Can someone explain to me what 'fake' detail is (I understand it has to do with accentuated treble) and, more importantly, how it differs from, I guess, 'real' detail?
Thanks.
Fake detail? "I'm Brad Pitt's body double." There is a fake detail.
I'm sorry I had too.
John Atkinson at Stereophile magazine wrote:
I think that what the listener perceives with this cable is that at low levels, the sound is fattened and made more coherent-sounding by the dominant second-harmonic distortion. In addition, the presence of background noise cannot be dismissed, as there is some evidence that introducing small amounts of random noise results in a sound that is preferred by listeners. At higher signal levels, transients are accompanied by bursts of higher harmonics. However, these subside as quickly as they appeared. The overall effect is to render the system sound as being more vivid,
John Atkinson
August 2005
Fake detail is elevated treble. Makes things sound really clear on a showroom floor or during a demo, but gets annoying after a while.Hi. Can someone explain to me what 'fake' detail is (I understand it has to do with accentuated treble) and, more importantly, how it differs from, I guess, 'real' detail?
Thanks.
When an affordable product has an elevated treble response it is described as 'fake' detail, as opposed to 'real' detail, which is what you perceive when you spend above a certain threshold on a product with an elevated treble response. This threshold changes over time, leading once 'detailed' or 'technical' headphones to no longer be described as such once more expensive headphones come out which, naturally, are able to reproduce more 'details' from music. As we all know, there is no limit to the amount of 'detail' which can be extracted from an audio recording, therefore it will always be possible to create more expensive headphones with an ever-increasing ability to 'resolve details'.
Yeah - that is not how cables work.John Atkinson at Stereophile magazine wrote:
I think that what the listener perceives with this cable is that at low levels, the sound is fattened and made more coherent-sounding by the dominant second-harmonic distortion. In addition, the presence of background noise cannot be dismissed, as there is some evidence that introducing small amounts of random noise results in a sound that is preferred by listeners. At higher signal levels, transients are accompanied by bursts of higher harmonics. However, these subside as quickly as they appeared. The overall effect is to render the system sound as being more vivid,
John Atkinson
August 2005
In regard to speakers, a peak in the 'presence' region showing up in an impedance plot or a frequency response plot, or a resonance in that same region showing in a CSD plot could also be perceived as increased 'clarity' / 'detail' / 'resolution'.
Sound engineers use these tricks all the time when producing studio mixes:
Try this Interactive Frequency Chart
If you ignore intentional effects like compression, etc., there's ONLY noise, distortion, frequency response, and analog sources and speakers/acoustics you can have time-related errors. See Audiophoolery