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Waves Audio is an early and continuing successful digital audio plugin maker. They made this short chatty documentary of the evolution of the loudness wars.
Howie Weinberg • Bob Katz • Dale Becker • Gavin Lurssen • Reuben Cohen • Jesse Ray Ernster • Waves Co-founder & CTO Meir Shashoua chat with examples of artists, genres, eras and the specific Waves plugins L1, L2, L3, and L4. I was irritated by one quote "that it sounds like it sounds on the radio" is a good thing. The theme is competition. They also briefly discuss streaming.
A vehicle is a terrible listening room with a very high noise floor. Headphones and earbuds are much better for noise floor, same concerts and DJ events, but they are still subject to unnecessary loudness maximization. One engineer points out that today much of the loudness compression is done in at the mixing stage, far before final mix then mastering.
It would be nice to be an article with references, including loudness studies of released tracks and a technical comparison of the streaming platform normalization.
Still it's a fun short.
Howie Weinberg • Bob Katz • Dale Becker • Gavin Lurssen • Reuben Cohen • Jesse Ray Ernster • Waves Co-founder & CTO Meir Shashoua chat with examples of artists, genres, eras and the specific Waves plugins L1, L2, L3, and L4. I was irritated by one quote "that it sounds like it sounds on the radio" is a good thing. The theme is competition. They also briefly discuss streaming.
A vehicle is a terrible listening room with a very high noise floor. Headphones and earbuds are much better for noise floor, same concerts and DJ events, but they are still subject to unnecessary loudness maximization. One engineer points out that today much of the loudness compression is done in at the mixing stage, far before final mix then mastering.
It would be nice to be an article with references, including loudness studies of released tracks and a technical comparison of the streaming platform normalization.
Still it's a fun short.