Are you sure about the model number? I can't find them on their site.
Not sure if you're using a console and mounting the Genelecs on top as most do, but console bounce terribly affects the midrange.
Sorry I meant 8040c. I think they are just one size up from the 8030s Amir just reviewed.
They are paired with a Genelec sub and generate a huge, detailed sound field.
They are setup on stands symmetrically around a computer workstation. We do have a console but it’s setup sideways and away from being a source of first reflection. There are still a lot of challenges dealing with speaker placement and how sound is represented at computer work position.
My main complaint with the sound of studio monitors is that they sound kind of ‘uncanny’ which I think in part is caused by them being so dense and inert.
This makes the sound sort of “float” in the air. It’s not clear where it is coming from, and the imaging is less anchored. It‘s unnatural for sound to be generated like this (‘disembodied’).
Speakers that have just a bit of cabinet vibration make easier to identify the source of the sound.
With physical source of the sound localized, it allows your head to move around while being able to keep track of the source. Moving your head changes the sound a lot, and keeping track of the source, which is innate, allows your brain to “back out” the relationship of source to head, so you know that the sound hasn’t changed, you just changed the position of your head.
(Headphones have similar issues with sounding uncanny because the whole soundfield moves with your head!)
I think this effect is exacerbated in the studio control room because first reflections are damped, which are another way we can localize a sound source.
This is not ideal, and represents a trade off. With the sound field being this kind of cloud, it can make certain critical tasks like balance levels harder. The benefit is that you get a clear picture of what is actually in your signal, not what the speaker cabinets or room sound like, which are sounds not in the signal.
Listening for fun, I just want to have a nice experience, and don’t care about these specific concerns.
Toole complains about stereo being a poor means to create a 3D image of another space, which it is. That is moot to me, because speakers generate an actual, first generation, 3D sound field in the listening space.
If you are trying to create a virtual representation of, let’s say, a violin playing in a room with stereo speakers, it’s very fussy and the image is unstable (kind of what I was describing above). But for the vast majority of commercial music, there is no 3D space to recreate. Producers manipulate the recording to create a soundfield for the listener.
Speakers that are localizable generate a stable sound field that you can move around in. True, you don’t get the effect of having a violin playing in your room, but producers create content for speakers, not to create some kind of ‘hologram’.
This is a current working hypothesis. My studio partner shares many of the issues I do with the sound of studio monitors, but outside of him I haven‘t come across discussion of this.
I find this less of an issue with modern pop music. In part this might be because most music is made on these types of monitors. Also a lot of it is electronic (digital) and I dont have as many referents for how this type of music should sound. I’m not sure.