Yesterday I received the head tracker for Redscape, which I am using together with the software while listening to some stereo music at this very precise moment. The two together are doing a pretty decent job at externalizing the sound out of my head. Since I wrote the above line about Redscape not long ago, it seemed fair to me to update my impressions on this solution. For those of you who have the software, but not the head tracker, you really should try it with the head tracker.Since it has been mentioned, I have to say that I have owned a license of Redscape for quite some time now, and really, I never liked it much.
On the other hand, the much cheaper Waves NX App for Windows and Mac, for which I also own a license, sounds way better in my case.
I also owned the Sound Blaster X3 for some time, and Creative's Super X-Fi technology did not impress me. The sound profile it created for me was bloated in the low frequencies and lacked clarity.
The three of them were blind buys.
Did you follow the instructions for taking your personal profile carefully? It might need a couple of tries and another person to take the photos accurately.Got the GC7. With both SBX and SXFI and SXFI battle mode I can't tell any real difference between direct front and direct rear sounds. Blind testing gives much better results with my G35 headset which uses some kind of dolby headphone technology. Still need to compare again with dolby atmos. Also, SXFI (regular and battle) modify the sound too much even for sounds directly in front, like some strange equalizer was applied, and sound is much cleaner with SBX. I'm seriously considering returning this and trying something else unless I find a way to make it work at least as good as the G35 did.
Apparently this was the result of windows defaulting to "headset" GC7 which is only 2 channels, rather than the 7.1 "speakers" GC7. So now I get a difference between front/rear in-game. Now I get relatively accurate directions with both SBX 33 (I found that gave the most profound "rear" effect in the internal app tests so I used that for testing) and with both SXFI settings. However, the reverb of the SXFI sounds like I'm in the bathroom, and both SXFI modes seem to have some EQ that kills the bass (or enhances the treble? Or both?) which makes the sounds quite worse. Testing pure speech from youtube and some movies - SXFI sound distorted and battle mode slightly less distorted, compared to the clean sound of SBX. Without SXFI, seems like SBX on/off doesn't affect the EQ/quality much if at all (listening to the same sound placed right in front with SBX on/off). Also, seems like even with SBX off there is a small difference between front/rear, not sure if it's coming from the game engine or the SBX.
The photos seem OK, the lines seem to match what they are trying to match, but without a reference of what a "good" result should look like I can't really say if it's "good enough" or not. However, the directionality works quite well. It's just the EQ/distortion that's bad. I chose "generic headphones" in the app (I use the HD560S).Did you follow the instructions for taking your personal profile carefully? It might need a couple of tries and another person to take the photos accurately.
The photos seem OK, the lines seem to match what they are trying to match, but without a reference of what a "good" result should look like I can't really say if it's "good enough" or not. However, the directionality works quite well. It's just the EQ/distortion that's bad. I chose "generic headphones" in the app (I use the HD560S).
Let's continue the discussion about SXFI here.Some claim it will sound bad on headphones with no presets. Others have success with generic profile.
I tried re-taking ear photos, but got even worse sound. It seems excessively filtered/eqed, and I think this is in addition (and not due) to the reverberations. I couldn't find advice on how to tell if the photos are good or not, but they seemed to make sense both times (with the 2nd sounding worse).
With SBX, surround on/off only makes a small negative impact on quality in order to get quite accurate surround effecr.
I guess that SXFI is not for you then, it is simulating speakers in a room (or rather bigger studio/movie theater). Even if you will get 100% good profile, it will keep sounding like speakers in a room, just more accurately/natural. You can try OOYH0 profile in HeSuVi for a comparison, it achieves similar result, just less "accurate" as it's not personalized.For me the end goal is to feel like you're in the game world, not in a room with speakers, but also not with headphones. SBX seems to do that nicely, and so is the Dolby Headphone solution on the Logitech G35.
GC7 is a great companion to console gaming or just TV in general as it can be conveniently configured either by the buttons or via the Bluetooth app. For me it's more "future proof" than G6 as it can function as a standalone DAC/AMP without a PC. SXFI might get better (they moved to version #2 already, which removed some of the excessive reverb), but I don't really expect it happening any time soon.I found 25-33 being the most accurate (which explains why it was recommended for FPS), with 33 having the most profound rear effect.
I still can't figure out if I can make SXFI sound good. So many people enjoy it, which makes me suspect I'm missing something, but overall it seems like the effect simply isn't right for gaming. Even SBX seems like it might be EQing things a bit too much, but at least it doesn't destroy the sound like SXFI.
Basically I need to choose if to keep the GC7 for the extra buttons I don't really use (although I haven't got a chance to test the potential of having a game/chat mix knob) and hopes of SXFI possibly being better in the future, or to replace it with a G6 for a more compact shape and very small chance of very slight quality improvement. Plus save cash, although with current prices the difference would be very small, as I bought the GC7 when it has 150$ and the G6 is 143$ now and maybe 2$ less than that locally).
I still also couldn't really understand how harman target interacts with the front speaker HRTF, after all seeing where Harman target comes from I would expect them to be somewhat related, yet front speaker HRTF still modifies sound significantly on top of the Harman EQ.
I've always thought "virtual 7.1 surround" was not a thing for headphones, much more of a marketing campaign than anything else. Can you point me out to a "starters guide" on how to set-up a 7.1 surround effect on my PC when using headphones?Hi, I thought I'd start this thread as a gaming virtual 7.1 surround sound enthusiast in headphones. We can let this thread develop into whatever we like on the topic of Virtual 7.1 Surround Sound processing in headphones, and perhaps I'll continue to edit this first post with links to useful resources or information on this topic that myself & others will find in time. We can talk theory & personal experiences and what works best, anything we want on this topic. Today I've not invested much time in fleshing out this first post with useful information, but I think I'll add to it as it develops, to kick us off here's a very good link to testing 7.1 speakers to validate that you've set up your virtual 7.1 surround system correctly (and even to compare success of different virtual surround processing technologies), it's right at the bottom of the linked page:
https://www2.iis.fraunhofer.de/AAC/multichannel.html
and here's the link to the wav file to test your 7.1 virtual system (I've verified that it's actually using 7.1 channels as I used Equaliser APO to knock out a specific channel and it cut the audio for that virtualised speaker, so it's legit so-to-speak):
https://www2.iis.fraunhofer.de/AAC/7.1auditionOutLeader v2.wav
I've used that file to test my own virtual 7.1 surround system which is based on SoundblasterX G6 and K702 & HD560s Harman EQ'd headphones and for me it works wonderfully in terms of noticing the front/side & back locations. If you own a Soundblaster, then you'd probably use the Surround 0-100 variable to tweak to move the positions of those virtual speakers into the right positions which you'd verify with the test I linked. Those are my additions just for today, but let the experiences & conversations develop, and look forward to recounts of your own experiences, ideas & setups.
Interesting. So all I need is this software, a decent sound card and, of course, nice headphones. Is that all I need to set-up a decent 7.1 surround effect for gaming?Check out 'Spatial Sound Card' from New Audio Technology, available for Windows and MacOS.
The light version at around 10 euros works well for gaming, there is a more advanced version for studio/professional work.
You can configure it for 5.1, 6.1 or 7.1 and it just looks like another sound card in your system. Simply processing and passing the virtual surround through to whatever real 2-channel output you have.
The easiest way is to enable windows sonic by right clicking your speaker icon at the taskbar, and in the "spatial sound" sub-menu select "windows sonic". It's free and comes installed with windows. However, it's far from the best solution. At least it'll give you some idea of what it's about. For proper rear effects I found only Dolby Headphones (comes with certain hardware, like my old Logitech G35 Headset) and Sound Blaster SBX technology to work properly. But most solutions were successful in separating sides vs front at least.Interesting. So all I need is this software, a decent sound card and, of course, nice headphones. Is that all I need to set-up a decent 7.1 surround effect for gaming?
I've always thought "virtual 7.1 surround" was not a thing for headphones, much more of a marketing campaign than anything else. Can you point me out to a "starters guide" on how to set-up a 7.1 surround effect on my PC when using headphones?
Do you usually use this feature for movies or for gaming?
For me Virtual 7.1 Surround works very well, but it does heavily depend on which technology you choose to use, for instance so far it's only really SBX from Creative that works well for me. What you'd want to do is trial some different options and see which technologies produce the best surround positioning. In fact you can do that already by wearing your headphones and just listening to the files in the following post:Interesting. So all I need is this software, a decent sound card and, of course, nice headphones. Is that all I need to set-up a decent 7.1 surround effect for gaming?