What Crossfeed type is everyone using? Or maybe nothing? Simple with bs2b-ChuMoy or Convolution Studio Room sound like good options…
Simple -
Link
- Improved
- not sure of the settings used
- bs2b-default
- 1) 700 Hz, 4.5 dB - default.
This setting is closest to the virtual speaker placement with azimuth 30 degrees and the removal of about 3 meters, while listening by headphones.
- bs2b-ChuMoy
- 2) 700 Hz, 6 dB - most popular.
This setting is close to the parameters of a Chu Moy's [3] crossfeeder.
- bs2b-JanMeier
- 3) 650 Hz, 9.5 dB - making the smallest changes in the original signal only for relaxing listening by headphones.
This setting is close to the parameters of a crossfeeder implemented in Jan Meier's [4] CORDA amplifiers.
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Convolution - AI Answer
Convolution crossfeed in headphone listening attempts to simulate the experience of hearing speakers in a room by feeding a delayed and filtered version of one channel into the other, reducing the unnatural, absolute separation of left and right channels. The "Small Room" and "Studio Room" settings represent different simulated acoustic environments:
- Small Room
- This setting typically creates a tighter, more intimate space with shorter, faster, and more noticeable reflections, which can feel closer and more intense, sometimes even adding a slight sense of claustrophobia.
- Studio Room
- This setting often simulates a larger, more controlled, and damped environment (like a treated mixing studio), offering a more spacious, "out-of-head" sound with longer reflections and, often, a cleaner, more accurate stereo image, placing audio slightly further away.
Key Comparisons:
Perception of Space: Small Room brings the sound closer to the head; Studio Room moves the sound further away, simulating better depth.
Reflection Tail: Small Room has a shorter, faster reflection tail; Studio Room has a longer, more diffused, and controlled tail.
Intended Use: Small Room is better for intimate, dry, or close-miked recordings. Studio Room is better for general, full-mix, or "speaker-like" listening.
Performance: Convolution generally uses more CPU than algorithmic "Simple" crossfeed, but it is considered more realistic because it uses actual impulse responses of spaces.
Summary Table
| Feature | Small Room Convolution | Studio Room Convolution |
| Distance | Near / Intimate | Distant / "Speaker-like" |
| Reverb/Reflections | Fast, short, tight | Longer, controlled, damped |
| Soundstage | Narrower, intense | Wider, more accurate |
| Best For | Dry vocals, close instruments | Full mixes, spatial imaging |
Some users report that "Studio Room" (particularly when using tools like Slate VSX or similar) provides a better, less artificial sound, while "Small Room" might be too intense for some, causing faster listening fatigue.