MattHooper
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Rick, I’m surprised you’re missing the point here…
And….?
It could be super easy to measure the distortion on a vinyl record that one might reasonably describe as causing a “ grainy” sound or texture. (cheap perhaps vinyl service noise or inner groove distortion or whatever can cause a granular type of roughness).
But that’s missing the point.
As I pointed out, often we are dealing with something we perceive first and later we come up with the technical explanation.
And just like the distortion on the picture on the left can be perceived versus the picture on the right even without a technical explanation, we can seek to characterize that particular distortion in subjective terms “ grainy” - and then we could go onto figure out what is causing this distortion that we have a label for.
I was responding to the question of how, in sound, we would define or characterize “granular texture.”
So I gave a definition, with examples of the perceptual effect of this distortion.
If somebody asks for a definition or characterization, and then that is supplied, it does no good to hand wave it away and ignore this “ because other people may be using the term imprecisely” - that’s just a flat out refusal to engage the content of the reply.
It would mean nobody could ever satisfy such a request, like a request for a definition, not made in good faith.
So the point is in principle, we can define and characterize the subjective impressions produced by a distortion… even before we know exactly what produced that distortion.
Just as “grainy” seems like a reasonable term to describe the distortion of one of the photos, there’s nothing in principle against a certain type of distortion being identified as “grainy” - insofar as reasonable associations can be drawn.
(and as it happens… certainly people can agree that certain distortions sound grainy)
Perhaps you missed that I didn’t ONLY adduce a visual analogy to the photos.
That was simply to show how we arrive at useful subjectively described characteristics in another domain.
I also included the comparison of strictly sonic characteristics - how a distortion can have similar sonic characteristics heard in “lightly rubbing sandpaper on an object, lightly pouring fine sand, or grains of sand being agitated over a sheet of paper. ”
In which the sound of a certain distortion can share a similar texture or granular character.
Let’s not go overboard in trying to reduce the usefulness of language.
(I mean, my goodness…. if such sonic descriptions could not lead to any expectation of how something will sound, the name of plenty of my sound effects plug-ins would be completely baffling and wouldn’t give me any insight into what type of character they’re going to impose on the sound!)
Come on, Matt. It's super-easy to measure the grain difference in those two images.
And….?
It could be super easy to measure the distortion on a vinyl record that one might reasonably describe as causing a “ grainy” sound or texture. (cheap perhaps vinyl service noise or inner groove distortion or whatever can cause a granular type of roughness).
But the point is not that grain is easy or difficult to measure--I would expect it to be easy once we define it--it's that the people who use the word have no idea what it means, or even what it sounds like in a way they can convey to someone else.
But that’s missing the point.
As I pointed out, often we are dealing with something we perceive first and later we come up with the technical explanation.
And just like the distortion on the picture on the left can be perceived versus the picture on the right even without a technical explanation, we can seek to characterize that particular distortion in subjective terms “ grainy” - and then we could go onto figure out what is causing this distortion that we have a label for.
I was responding to the question of how, in sound, we would define or characterize “granular texture.”
So I gave a definition, with examples of the perceptual effect of this distortion.
If somebody asks for a definition or characterization, and then that is supplied, it does no good to hand wave it away and ignore this “ because other people may be using the term imprecisely” - that’s just a flat out refusal to engage the content of the reply.
It would mean nobody could ever satisfy such a request, like a request for a definition, not made in good faith.
So the point is in principle, we can define and characterize the subjective impressions produced by a distortion… even before we know exactly what produced that distortion.
Just as “grainy” seems like a reasonable term to describe the distortion of one of the photos, there’s nothing in principle against a certain type of distortion being identified as “grainy” - insofar as reasonable associations can be drawn.
(and as it happens… certainly people can agree that certain distortions sound grainy)
Rick "visual and aural share undefined adjectives only under protest" Denney
Perhaps you missed that I didn’t ONLY adduce a visual analogy to the photos.
That was simply to show how we arrive at useful subjectively described characteristics in another domain.
I also included the comparison of strictly sonic characteristics - how a distortion can have similar sonic characteristics heard in “lightly rubbing sandpaper on an object, lightly pouring fine sand, or grains of sand being agitated over a sheet of paper. ”
In which the sound of a certain distortion can share a similar texture or granular character.
Let’s not go overboard in trying to reduce the usefulness of language.
(I mean, my goodness…. if such sonic descriptions could not lead to any expectation of how something will sound, the name of plenty of my sound effects plug-ins would be completely baffling and wouldn’t give me any insight into what type of character they’re going to impose on the sound!)