I agree with you that you can qualify something you experience without having it measured. But at the same time, it's just your qualification.
But just like we all pretty know what it means for a photograph to be a “ grainy photograph,” we can discuss a proposed sonic description and converge on agreement.
So we have the proposal that Hysteresis causes some kind of distortion.
OK.
What does that distortion sound like?
Then we can move onto a description of its perceptual qualities. It’s not going to have the same precision of the measurements.
But it can be useful, and helpful for a listener to know what to listen for. (including in controlled listening tests.)
You'll have to be very specific with what you see to deduce the actual type of noise. And even if you don't know the noise source, it's still helpful to qualify it as accurately as possible. "granular texture", and some flowery prose around it, is not nearly exact enough.
What would be exact enough?
In a previous post I went through the concept of grain for images and then grain applied to Sonic description, and I proposed a definition:
Grain is the perception of a fine-textured roughness superimposed on sounds that should be smooth and continuous.
And then I elaborated citing physical examples that would bring to mind the sound of a grainy texture, as well as examples of how that superimposed grainy texture could affect the sound of recordings.
What more you would need?
If somebody uses the term grainy to describe a sound, I have a good idea what they’re talking about. In fact, as I’ve mentioned before, my sound effects work depends on knowing what people are talking about when they use such terms. And if necessary, we can narrow it down and get more specific.
I did a ghost movie with a director who wanted communications from a ghost to be accompanied by some sort of distortion or static. So the question was: “ do you want a bright solid, narrowband static hiss that is really prominent and cuts through the mix?” Or a subtler, softer, smooth but granular tone? Or a more aggressive, gritty static broken up with sharper pops and ticks like a record or a tire rolling over gravel?
“ let’s do the softer, smooth granular tone”
Got it!
If we were all “
I just don’t know what you’re trying to get across with these subjective descriptions” people in my work could never collaborate to accomplish our goals.
So for me, if somebody like Lars says a distortion is going to cause an added grainy or granular texture…. that already gives me a pretty good idea what to listen for. And if I really needed something more specific, I would ask some questions to narrow it down.