Let’s remember that you don’t need to have a technical explanation for a phenomenon before testing for it. Observations often come first; technical or scientific explanations later.
This shouldn’t be that hard.
Take the two photos below. And imagine we have no technical explanation for the difference in these photos yet.
But there is an observable difference.
View attachment 536611
So how do we describe the difference?
Well, it’s fairly natural to apprehend the left photo as having the type of granular, speckled texture we would associate with something like grains of sand. So it’s not surprising that the type of distortion on the photo on the left has come to be known “grainy” images.
And you could run tests to see whether people perceive this texture or can distinguish photos via this grainy texture.
The same issues carry over to identifying different sonic traits.
So we could say, in sound quality terms:
Grain is the perception of a fine-textured roughness superimposed on sounds that should be smooth and continuous.
Like the audible equivalent to the difference between a piece of polished glass versus fine sandpaper.
Or in sonic terms it can mimic the quality of lightly rubbing sandpaper on an object, lightly pouring fine sand, or grains of sand being agitated over a sheet of paper. Ultimately when this is imposed on a recording it makes for a slightly rough, granular texture.
Grain imposed on an otherwise smooth recording can cause the perception that, for instance: Violins sound slightly scratchy rather than silky. Cymbals might sound sandy rather than shimmering. Quiet details may seem surrounded by a subtle haze.
And there’s nothing in principle against the idea that one can do controlled listening tests for whether an individual or groups can distinguish between sounds that have this added textural quality and those that don’t.
And then we can seek an explanation for what is causing that specific type of Sonic texture.
Or…conversely… one may technically identify a distortion via measurements… and then test whether the distortion is audible, at which point the character of that distortion can be described as “grain.”
(I would certainly describe some of the distortions I can hear from a vinyl record as grainy…. And I would describe sometimes the effect of close reflective wall surfaces to a loudspeaker as adding a hashy or grainy/granular distortion in upper frequencies. Also…in my DAW I have plug-ins some of which are used to degrade or low fi the sound or add sci fi character… and some of them have names like “granulation” and…yup… they make the sound “grainy” … so I guess those who designed such plug-ins were able to arrive at the technical features required to produce the sense of granulation).