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Storm Audio (StormAudio) EVO One Digital Immersive Processor

welwynnick

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Last week StormAudio launched their new digital immersive audio processor, the EVO One, and will present it at CEDIA Expo 2026.
This has similar functionality to the recent ISP EVO, in that it has HDMI inputs and only digital audio outputs.
However, it's smaller (1U) and cheaper, and is limited to 8, 12 or 16 channels (upgradable by license).
There are two AoIP outputs - Dante and AES67, plus AES/EBU.
The Dirac room correction suite is included - Dirac Live Room Correction, Bass Control, Active Room Treatment (ART), and manual optimization tools.
I believe the prices are $8,999 for the EVO One-8, $10,999 for the 12-channel, and $12,999 for the 16-channel version.
Not that Storm will acknowledge their competition, but this sounds like their answer to the Hyperion DPR-16, ARVUS H2-4D and Trinnov AL-CI (though that has additional functionality).
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As residential and light commercial AV installations increasingly embrace digital infrastructures, integrators require solutions that deliver uncompromising immersive performance without sacrificing installation efficiency. StormAudio answers this demand with the release Evo One, a fully digital immersive AV processor purpose-built for systems up to 16 channels.

Making its official debut at CEDIA Expo 2026 and already selected as a finalist in the CEDIA Smart Home Awards, EVO One brings the complete StormAudio experience to projects where space, efficiency and cost matter, without sacrificing processing power, audio quality or calibration capabilities.

Designed around a compact 1RU platform, EVO One combines a fully digital signal path, flexible connectivity and StormAudio’s renowned immersive processing to provide a futureready foundation for modern residential, marine and light commercial installations.

StormAudio Performance in a 1RU Footprint​

While EVO One introduces a new fully digital platform, it remains unmistakably StormAudio at its core. Built on the same software architecture as the brand’s flagship processors, it delivers the intuitive user experience and robust processing capabilities that have made StormAudio an industry reference in immersive audio.

The processor supports all major formats, including Dolby Atmos, DTS:X Pro, Auro-3D, IMAX Enhanced, MPEG-H, and Sony 360 Reality Audio. Furthermore, HDMI 2.1 connectivity (4 inputs, 1 output with eARC) and full 8K/4K120 compatibility ensure seamless integration with today’s most advanced AV sources.

EVO One at a Glance​

  • Compact & Efficient: Featuring a compact 1RU design with optimized power consumption, it is ideal for installations where rack space, thermal management and system efficiency matter most.
  • Scalable Architecture: Available in 8, 12 or 16-channel configurations via software licensing, EVO One allows each installation to be precisely right-sized. This architecture ensures flexibility at installation and the ability to evolve over time, without hardware replacement.
  • Unmatched Flexibility: Its fully digital architecture combines simultaneous AES/EBU connectivity with a configurable Audio-over-IP interface. The AoIP port can operate as AES67 I/O, native Dante Input or native Dante Output depending on the installation, giving integrators the freedom to choose the digital workflow that best fits their requirements.
  • Uncompromising Calibration: The processor includes the complete StormAudio Calibration Suite, combining Dirac Live Room Correction, Bass Control, Active Room Treatment (ART), and powerful manual optimization tools to deliver precise, consistent and immersive performance in every environment.
  • Future-ready platform, Built to evolve alongside changing technology, featuring upgradeable channel counts and optional analog expansion via an upcoming AoIP Bridge (coming soon).
 
A long time ago in 2023 I had an email exchange with Storm:

Will your ever have a product similar to your ISP Core 16 with only 4 or 8 channels? It would be useful to people like me who have smaller rooms but want to use the feature set of Storm products.
We are thinking of doing such a product but our current platform is overkill for such a use case. What maximum price would you be ready to pay for such features?
The minimum feature set that I would expect would be:
  • Web based configuration platform, including multisub processing.
  • Dirac RC, BC and ART.
  • 4 or 8 XLR outs.
  • 3-4 HDMI in/1 out.
ISP Core 16 is retailing for USD 13k. That’s $812.50 per channel. So around that much would be reasonable, say $6-$7k for 8 channels, $3-$4k for 4 channels.
 
The price frankly seems out of touch with the new market reality, for 16 channels the price is ~3x the Hyperion that also rely on Dirac for room correction.
Agreed, I think we need more competition for such niche AVPs.
I hope minidsp will come up with a Tide 16 version 2 that would include most of the features people have asked for such as:

- 96 kHz sampling (not really needed but too many people want it).
- HDMI 2.1b or at least 2.1.
- 6 HDMI inputs, 2 outputs, though 4 inputs would be competitive enough with the Storm EVO.
- Allows the use of PEQ on the input side, assuming DL will not allow it on the output side.
- Add USB Asynchronous input.
- Can play native DSD to 512, or at least 256.
- Longer warranty, 5 years, or at least 3 years, even if there is price adder ($300, $500, no idea what it would be worth).

They likely can do all of those things for $6,000 that would still beat this new Storm Audio EVO. Storm Audio deserves a lot of respect and credit for implementing the prices on a sliding scale with reduced total number of channels from 16 to 8.
 
- 96 kHz sampling (not really needed but too many people want it).
- HDMI 2.1b or at least 2.1.
- 6 HDMI inputs, 2 outputs, though 4 inputs would be competitive enough with the Storm EVO.
- Allows the use of PEQ on the input side, assuming DL will not allow it on the output side.
- Add USB Asynchronous input.
- Can play native DSD to 512, or at least 256.
- Longer warranty, 5 years, or at least 3 years, even if there is price adder ($300, $500, no idea what it would be worth).
And digital audio outputs.
:)
 
And digital audio outputs.
:)
Okay, but I am curious on what people would use them for? Even Dante is of no use to probably most AVP users.
Another thing about this new Storm, would there be limit on the cross terms? I understood there's no limit for the Tide.
 
Okay, but I am curious on what people would use them for? Even Dante is of no use to probably most AVP users.
A processor with digital outputs is key to opening up a layered audio architecture where each system function is broken down into an individual layer, and the best HW & SW for each function can be used to optimise price & performance without mutual interference and compromises. It also allows networked installations, and the use of amplifiers and speakers with digital audio inputs, so the cross-overs can be done in DSP without any additional AD & DA conversions.
 
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A processor with digital outputs is key to opening up a layered audio architecture where each system function is broken down into an individual layer, and the best HW & SW for each function can be used to optimise price & performance without mutual interference and compromises. It also allows networked installations, and the use of amplifiers and speakers with digital audio inputs, so the cross-overs can be done in DSP without any additional AD & DA conversions.
Thanks for confirming what I understood, so nothing new, just that I have never used them in the past and still have no need to. If more people need to use them then I am sure manufacturers will catch on and “re-include” them, eventually. Otherwise, such outputs, like the multichannel analog inputs, Denon link, component videos would remain missing.
 
Last week StormAudio launched their new digital immersive audio processor, the EVO One, and will present it at CEDIA Expo 2026.
This has similar functionality to the recent ISP EVO, in that it has HDMI inputs and only digital audio outputs.
However, it's smaller (1U) and cheaper, and is limited to 8, 12 or 16 channels (upgradable by license).
There are two AoIP outputs - Dante and AES67, plus AES/EBU.
The Dirac room correction suite is included - Dirac Live Room Correction, Bass Control, Active Room Treatment (ART), and manual optimization tools.
I believe the prices are $8,999 for the EVO One-8, $10,999 for the 12-channel, and $12,999 for the 16-channel version.
Not that Storm will acknowledge their competition, but this sounds like their answer to the Hyperion DPR-16, ARVUS H2-4D and Trinnov AL-CI (though that has additional functionality).
View attachment 557037

Expensive for what it offers.
 
Yes digital outputs plz, might also help cheapen the device due to lack of dacs
 
The price frankly seems out of touch with the new market reality, for 16 channels the price is ~3x the Hyperion that also rely on Dirac for room correction.
No redundant AoIP port either. Seems like they are placing this a notch level below the altitude ci. The hyperion axis 16 is like under $1200 for 16 channels.
 
I'd chop it in half.
Keep all of the HDMIs + LAN on the stand-alone right unit.
Keep all of the digital audio I/Os + LAN + 2x USB3.1s, on the left stand-alone unit.

When the HDMI4.2 comes out, you can retire it but still have the digital audio (left) side functional.
AIO/AVP at this price range, ends up requiring expansive updates, in the (not too distant) future.
 
I'd chop it in half.
Keep all of the HDMIs + LAN on the stand-alone right unit.
Keep all of the digital audio I/Os + LAN + 2x USB3.1s, on the left stand-alone unit.
When the HDMI4.2 comes out, you can retire it but still have the digital audio (left) side functional.
AIO/AVP at this price range, ends up requiring expansive updates, in the (not too distant) future.
It sounds a bit extreme, but as it happens I completely agree.

When I first read Kal Rubinson's review of the highly publicised Storm EVO, I thought what a waste of money. Kal used the EVO with the Merging Hapi, and it started to make sense after reading that review. There are lots of good multi channel converters that perform like stereo DACs (rather than like AVPs) so if you separate decoding and conversion, you can improve the performance of the system.

After that I wondered about the other functions performed by an immersive audio system, and they started to stack up : Video Switching, Audio Extraction, Dolby Decoding, Atmos Rendering, Amplitude Equalisation, Phase Equalisation, Reconstruction Filter, Digital to Analogue Conversion, Preamp, Volume Control, Analogue Buffer, Power Amplifier.

There are individual HW & SW elements or layers that can perform each of those functions very efficiently. You can also adapt your system to include different architectures like networked audio distribution, or active speakers, etc. It is convenient to do them all in an AVR, but then every layer is compromised. In practice you can integrate or separate any of those functions, but only if you have a processor with digital outputs.

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I tried to pull that together into a layered audio architecture above, with the audio signals progressing downwards from the sources at the top.
Each layer corresponds to high-performing, high-value, off-the-shelf products that can be freely integrated and interchanged using industry-standard interfaces.
Companies like Storm, Trinnov, Meridian, Genelec and Neumann will try to do that for you, and give great results, but they're expensive.
I wanted an open, flexible, scalable, non-proprietary architecture, rather than something that trapped you to a particular manufacturer.

Nerds like me have obsessed with separating audio and video for a long time. Meridian did just that with the HD621 and UHD722, and any processor with digital outputs allows the multi-channel DA converter to be physically separated from video signals. If eARC is the only input, there are no digital video signals at all on that connection. That also provides a layer of video/audio separation, as it only sends digital audio signals into the audio processor / decoder.

Now here's the point.
A layered architecture lets you hold on to things that don't change much, like power amps, and stick with those for a long time.
For the faster-moving technologies like immersive audio, you can upgrade without having to dig deep every time.
This also applies to HDMI standards, which seem to make AVRs and AVPs obsolete very quickly.
This came up in this thread and this and this - the miniDSP TIDE16 sticks to HDMI v2.0, but many people want HDMI 2.1 for video gaming.

One solution is to use the TV for source selection, and use a single eARC connection to the audio processor.
Alternatively, use an inexpensive HDMI switch with two, four or even eight inputs, and many of them also support eARC inputs and outputs.
Some of them are very sophisticated, with matrix switching, web GUI control from any device, and per-channel custom EDIDs.
Source selection and audio extraction sit at the top of the architecture, but they don't have to be integrated into an AVP.
Instead you could use an ARVUS, Apantac, Elytone or Hyperion processor just for decoding, and handle the HDMI 2.1 switching with one of these:

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Finally, yes, when video standards move on again, as they always do, chuck out the cheap HDMI switch, and buy a newer and up to date one.
 
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In practice you can integrate or separate any of those functions, but only if you have a processor with digital outputs.
1788865614688.png

I tried to pull that together into a layered audio architecture above, with the audio signals progressing downwards from the sources at the top.
If hardware modularity took hold beyond just what is called "separates", your 7-layer reduction can be further trimmed on a GLP-1 diet:

Layer#1Relocate 'Video Switching' here, from old Layer#2
Layer#2Layer#s 3/4/5 pooled into Layer#2 (w/digital extraction from all source of new Layer#1
Layer#3Takes care of all analogue signals (w/many XLR inputs) of old Layer#6
Layer#4Remains same as old Level#7 for power amps
I gave up attempts at 'multi-channel' and keep a hard-DMZ between my music and my mates video habits.:)
 
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