Soundmixer
Senior Member
- Joined
- Mar 8, 2021
- Messages
- 433
- Likes
- 296
I didn’t even mention the work being done on stuff like dialog intelligibility, and allowing users choices in terms of what parts of a soundtrack they want or emphasized or deemphasized etc.
DTS:X already has the ability to isolate and control the volume of the dialog, they proposed that years. It hasn't been implemented in any product I know of though, but it has been a part of their DTS:X spec for years. I don't think it is wise to give the end-user the ability to alter the soundtrack in any way.
Speaker positioning agnostic systems. Beam forming. The equivalent of foveated rendering for 3D audio. Which could lower complexity based on hearing tests. Head tracking. Stuff I haven’t even heard of yet. Atmos laid a good foundation I would admit. Money spent on good LCRs is never a waste. Everything else is in flux.
We already have speaker positioning agnostics system via Trinnov. I never tried it because I never needed to. I don't think foveated rendering for 3D audio is really necessary. We haven't even taken Atmos or X as far as they can go yet.
I am still baffled as heck about this so-called "midbass" issue you keep talking about. Neither of my systems has issues with midbass - room correction took care of whatever existed before it was used.