Got a link?
Complex number - Wikipedia
en.wikipedia.org
Got a link?
Yeah thanks for the revisit to high school math Now the connection with your special effects in terms of headphone specific audibility?Complex number - Wikipedia
en.wikipedia.org
With the application of XC and XL reactance, leading and lagging current and voltage, and angular velocity things can get a bit more complex. More so than that web page detailed. From looking at waveforms used in special effects boxes I can imagine that there is method to the madness and I was thinking that if one extended their imagination they could rationalize that complex numbers could explain the imaging. How to do that is beyond me but it's a safe bet to think this would be the way. Lol @ headphone specific stuff...Yeah thanks for the revisit to high school math Now the connection with your special effects in terms of headphone specific audibility?
LOL. I am often reminded of those claiming various amps drastically affect soundstage, too.....With the application of XC and XL reactance, leading and lagging current and voltage, and angular velocity things can get a bit more complex. More so than that web page detailed. From looking at waveforms used in special effects boxes I can imagine that there is method to the madness and I was thinking that if one extended their imagination they could rationalize that complex numbers could explain the imaging. How to do that is beyond me but it's a safe bet to think this would be the way. Lol @ headphone specific stuff...
Some do. Tube amps, linear power output class A amps can sound different due to being in phase more so than a less linear amp and some IC amps sound different too. Those are the low hanging fruit anyway.LOL. I am often reminded of those claiming various amps drastically affect soundstage, too.....
Soundstage? Or something else?Some do. Tube amps, linear power output class A amps can sound different due to being in phase more so than a less linear amp and some IC amps sound different too. Those are the low hanging fruit anyway.
You can only really get a proper soundstage & imaging with HP's if you process the sound and impose appropriate Head Related Transfer Functions... (HRTF) - is adjust for the fact that our ears are on top of our shoulders, attached to our head, and have all sort of bits in them that change the sound based on where it is coming from ...
Yes - that is binaural recording... a whole different kettle of fish.The only way to get a real soundstage experience when using headphones is playing recordings taken with a dummy head. It works best with radio dramas, not so well with music (there is only an extremely small amount of such recordings available at all).
In theory, should it be possible, when using earphones with minimal alteration to the sound between driver and ear drum, to entirely rule out physical ear/head characteristics and deliver a uniform, perfect (discuss!) soundstage if the sound was processed via a reference dummy head of some sort? If there's a soundstage in real life, and it's possible to simulate one with HD 800 S or binaurally processed stereo on other heaphones then it's just a matter of 1) processing the sound and 2) delivering this to your ear drums, right?Yes - that is binaural recording... a whole different kettle of fish.
and if you wanted to listen to a binaural recording on a traditional "stereo" (or surround) - you would have to do some sort of reverse processing similar to HRTF (but in reverse)....
Basically by using a dummy head - the recording imposes all of the adjustments created by our physiology on the recording - much like HRTF processing, it does not work perfectly for everyone, because everyone has their own unique ear shape (not to mention head size, height from shoulders, etc...) - but still the results are far more effective than most traditional stereo recordings!
Well, the best HRTF systems (eg: Smythe Realizer) - use micro mic's placed in the listeners ears - which are used to measure a specific listening space.In theory, should it be possible, when using earphones with minimal alteration to the sound between driver and ear drum, to entirely rule out physical ear/head characteristics and deliver a uniform, perfect (discuss!) soundstage if the sound was processed via a reference dummy head of some sort? If there's a soundstage in real life, and it's possible to simulate one with HD 800 S or binaurally processed stereo on other heaphones then it's just a matter of 1) processing the sound and 2) delivering this to your ear drums, right?
To clarify - my question was focused fully on the concept of entirely bypassing this or that person's ears and going straight to the eardrum via an in-ear earphone, so that everyone can play the same, processed, source material.Well, the best HRTF systems (eg: Smythe Realizer) - use micro mic's placed in the listeners ears - which are used to measure a specific listening space.
The characteristic of both the listening space AND the listeners ears are calculated - and then used to simulate that listening space for that specific listener through his headphones.
It works really well.
To do the same with Binaural - you would need to model the listeners head and ear shape to make the Binaural head (perhaps a latex mold?) - the results might well achieve near perfection for the model of the head - but would be less perfect for anyone else.
There might be some interesting work to be done in identifying how much of that is needed to achieve audible differences - is it just the ear shape, or do you need to get the head and shoulders just right as well?
Basic Generic HRTF is something that every AVR has the processing power to do, and I find it disappointing, that such a generic headphones decoder, is not included as standard by Dolby or DTS....
I get that - but the known question mark, is the variance in ear shape - for the effect to be 100% the recording ear, needs to be the same shape as the listening ear...To clarify - my question was focused fully on the concept of entirely bypassing this or that person's ears and going straight to the eardrum via an in-ear earphone, so that everyone can play the same, processed, source material.
I'm not so sure. Surely you only need one person's ears. Suppose you have very good hearing.I get that - but the known question mark, is the variance in ear shape - for the effect to be 100% the recording ear, needs to be the same shape as the listening ear...
Which isn't to say that 80% won't sound good - it might be perfectly adequate - but not enough research has been done in that area
does anyone know anything?so, does it depend on the autonomy of our ear and not on the best electronics?
Here are a few sets of PowerPoint slides from Dr David Griesinger for you to peruse.does anyone know anything?