- Thread Starter
- #341
One has nothing to do with the other. By your notion, we should throw out every subjective review as well because that device may not match what I buy either.I see that double blind testing is adamantly pursued here. But wait, I see a major problem with the testing. No random multiple production samples tested, and the mean average used, but rather individual examples?
Fortunately solid state electronic devices are built with very high uniformity by most companies as they measure them before releasing them. This includes PS Audio.
Quantity testing is useful for reliability testing, not for fidelity and performance in this field.
Well, that is because you are confusing performance with reliability. If I measure frames per second in a game, that is performance. If I measure how long it runs before crashing, that is reliability. Whether the game crashes in 10 minutes or 10 hours doesn't change its fps.For a Site that prides itself on "test data results above all", I find the testing modus operandi rather wanting.
This is a very simple engineering concept. Is your background not technical?