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Questions for DT 770 Pro X and FIIO FT 1, gaming and EQ

Chota

Member
Joined
Dec 4, 2024
Messages
15
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Location
Germany
Good morning,

I have some maybe stupid questions as I am a beginner in EQ with headphones.

I've already found good headphones for listening to music through the forum, and I’ve also received good tips for my DT 900 Pro X.

dt770PRO X
Now I have a few questions to better understand EQ curves and how to set them. First, I can’t find any measurements/curves for the new DT 770 Pro X, only for the LE version. The LE response curve stays consistently around 55 dB up to 1 kHz, with a dip around 200–300 Hz, which is where footsteps in games are usually heard and should be boosted.
you can see a curve for the LE here.
Exist a measurement for the new DT 770 Pro X? not the limited edition.
FIIO-DT770.png


In comparison, the curve of the FiiO FT1 is above 60–70 dB up to around 300 Hz. Does that mean that footsteps are easier to hear?


FIIO-DT770.png

A friend of mine hears the enemies and their footsteps much earlier than I do with his MMX 330 Pro.
He said he uses sonar eq and boostet everything like, I tried that but the sound changed drastically and I cant play with that eq


eqapo.png

the only points he enterd:
123Hz +12db Q 1,5
334Hz +12db Q 1,5
1007Hz +12db Q 0,707
7054Hz +12db Q 0,707
all with peak filter


To understand how EQ works:
The headphone has a curve like in first picture. When I enter only 4 values in APO it changes completly not only the orginal curve it is absolut different?

I thought I change the specific values in original curve but that messed the sound even more.

So where is the starting point for EQ? Flat or the curve?
How do I know the Hz which I have to change?
I can hear better with the DT even though the FT1 should be better in that area because it has more db?
Is there another tool than EQ APO with peace?

Hm sorry I am not nativ english and think my word make no sense? But please ask me so I can understand better.
 
Good morning,

I have some maybe stupid questions as I am a beginner in EQ with headphones.

I've already found good headphones for listening to music through the forum, and I’ve also received good tips for my DT 900 Pro X.

dt770PRO X
Now I have a few questions to better understand EQ curves and how to set them. First, I can’t find any measurements/curves for the new DT 770 Pro X, only for the LE version. The LE response curve stays consistently around 55 dB up to 1 kHz, with a dip around 200–300 Hz, which is where footsteps in games are usually heard and should be boosted.
you can see a curve for the LE here.
Exist a measurement for the new DT 770 Pro X? not the limited edition.
There are some measurements here, but they are using a different fixture. So not really comparable. Overall, it looks like the response is pretty similar to the DT700 Pro X LE with Hybrid HE pads.

In comparison, the curve of the FiiO FT1 is above 60–70 dB up to around 300 Hz. Does that mean that footsteps are easier to hear?
The absolute value isn't really relevant, but the differences between the headphones or to the target curve is. You need to tell us if footsteps are easier to hear with that EQ - we don't know what they sound like in the games you play.

A friend of mine hears the enemies and their footsteps much earlier than I do with his MMX 330 Pro.
He said he uses sonar eq and boostet everything like, I tried that but the sound changed drastically and I cant play with that eq

the only points he enterd:
123Hz +12db Q 1,5
334Hz +12db Q 1,5
1007Hz +12db Q 0,707
7054Hz +12db Q 0,707
all with peak filter
I am sorry, but that EQ is just dumb. It's almost the same as turning the volume up by 12 dB o_O

If you EQ, the general rule is to only EQ using negative gains or to compensate any positive gain with a negative pre-amp gain. The negative pre-amp should be as high as the highest positive gain on that green curve (in your example, that would be around -16 dB). I don't know how PEACE handles this internally and if there is an automatic negative pre-amp gain, you should probably check the documentation. If you use positive EQ gains without a negative pre-amp, you will get digital clipping, which is bad.

Also, your friend might be using a compressor or limiter. Those tools allow you to hear pretty quiet sounds while at the same time not damaging your hearing. It's technically cheating, but it works and is safer than turning the volume to 11.

To understand how EQ works:
The headphone has a curve like in first picture. When I enter only 4 values in APO it changes completly not only the orginal curve it is absolut different?
I don't quite understand what the question is. If you use EQ, the curve changes in those regions where the EQ is active. The rest stays like the original curve.

I thought I change the specific values in original curve but that messed the sound even more.

So where is the starting point for EQ? Flat or the curve?
Flat. No EQ or all gains zero = frequency response curve looks like measured.

How do I know the Hz which I have to change?
You need to either record the footstep sounds an look at the frequency spectrum, or just test out different EQs in defined frequency ranges one after another.

I can hear better with the DT even though the FT1 should be better in that area because it has more db?
More isn't better. Again: Nobody can tell you which curve makes it easier to hear the footsteps because we don't know what they sound like.

Is there another tool than EQ APO with peace?
There are probably many around, but EAPO + peace is pretty easy to use and works well. The problem here isn't the tool, it's that we don't know what settings are required.

Hm sorry I am not nativ english and think my word make no sense? But please ask me so I can understand better.
It's pretty good, but some things are not totally clear (to me). You can try to type in your native language and use tools like DeepL to translate.
 
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