Rob, I am of course, very sympathetic to what you were getting out here, which is that ultimately though we can talk about measurements, at the end of the day music through a stereo system “sounds like” something. They create subjective impressions. And we can communicate about those subjective impressions.
Somebody knowledgable about audio equipment could display all sorts of measurements, but if they’re talking to somebody who doesn’t have the same experience of correlating all those measurements to their subjective consequences, that “newbie” is going to ask “ but why do I care about any of these things you’re showing me? What does that SOUND LIKE?”
And this is where you need somebody who can translate the relevance of the measurements into their subjective consequences, and try to convey that in subjective descriptions. This is what for instance Erin of Erin’s Audio Corner has been trying to do, to the great appreciation of all the audiophiles he has been educating.
So, we can point out to everything that's unreliable, that's for sure. But I don't think that rule out the possibility to collectively build a regimen of signs that would help up characterize experiences in ways that are reliable.
Yes, absolutely.
In your statement above, it seems to me the issue tends to come down to what one demands of the description “ reliable.”
If you want reliability on a scientific scale, with a formalized vernacular that when used people almost always understand each other that’s an interesting project. It seems to me in principal possible. But it would depend on the willingness of people who both acknowledge the usefulness of descriptive language but who are also inclined towards scientific formality…. and if this forum is any indication, those two traits are rarely found in the same individual. If you know what I mean.
As I’ve argued before “ less reliable” does not entail “having no usefulness.”
Informal observations translated into unscientific descriptions (note, not “anti-scientific”) is general how we make our way through the world each day for most people.
We are constantly communicating information informally yet successfully.
And in the realm of sound impressions, as I’ve pointed out many times before, if “sounds like” descriptions where wholly unreliable, my work and Post Production sound for filming TV would be impossible, and our success inscrutable. Because we are working by exchanging subjective impressions and descriptions all day long in order to achieve our collective goals. So in a sense we are already forced into a scenario in which we must reliably get results through subjective Sonic description.
Especially given many of the sound effects we are creating can be fantastical.
One client wanted me to create messages from a ghost the sound of something like radio static. We had to nail down more closely what they were looking for as we worked on the sound, and they would use terms like “ less crunchy” “more soft and smooth and ethereal.” Because we share general experiences of the differences between crunchy and soft, I can understand what they mean, and quickly modulate the sound to fulfil their intentions.
A formalized nomenclature would not be practical, nor even necessarily more effective, since many of the sounds we need to come up with maybe new and fantastical… so we are constantly facing novel challenges, which means the very flexibility of subjective language, the ability for us to put together novel, combinations of words and ideas, is actually a feature not a bug!
As it is in lots of other human communication.
Which is just along the line once again that scientific levels of reliability, while often desirable, are clearly not always practical nor necessary. If they were every day life and communication would be impossible.
That obviously doesn’t go all the way to answering your main question you are posing. But I’m curious if there’s anything you would disagree with there.
But there must also be a proper ways to describe what it feels like to experiment a SOTA system.
(presuming you meant to write “experience”)
I guess there’s a few too many undefined elements to that question. And as at least some people already brought up, since the type of recording always plays a role, that can make things pretty messy. A SOTA system producing one recording is going to sound completely different when is reproducing a very different sounding recording of course.
So maybe it’s best to talk about what type of experience it’s POSSIBLE for a SOTA system to produce, which may include reference to other sound systems or perhaps to real sounds.
It could be brief or very in depth.
Briefly, one might say:
A SOTA system can produce a more realistic approximation of a Sonic event.
If you take for instance a small musical group playing acoustically, a singer, somebody playing acoustic guitar, stand up bass, drums, saxophone.
If recorded with the intent of sounding natural and playback through a SOTA system, you will hear those musicians seemingly arrayed in front of you, and essentially the same relative positions they occupied in real life.
On a good stereo system, the Sonic images of those musicians will not sound like they are coming from the loudspeakers at all, but rather they would seem to be placed independently of the loudspeakers, in three-dimensional space. The singer’s voice will sound balanced and natural like a normal human voice (eg without artificial or mechanical qualities, such as overly sharpened sibilants). You will hear detail similar to how you hear detail in those instruments in real life, for instance right down to the sound of the acoustic guitar players nails plucking the strings, but again, not in a way that stands out artificially, but which is simply there and available for you to hear should you decide to focus on that aspect of the sound.
The music will sound lively and dynamic, conveying the type of small and large dynamic nuances one hears from live performers.
The frequency response will be wide so as to capture the full rich qualities of each instrument, the reproduction of detail will be fine and nuanced so as to convey the subtle, rich harmonics that convey the specific recognizable timbral quality of each instrument.
The sonic images of the performers will be focussed in space to the extent you can identify their locations and orientation in space in the room, though not so focused as to be reduced to artificially small points in space with artificial sounding sharp “edges” to their images. They seem to naturally energize the acoustics around them, in a way we are used to hearing in real life.
Etc.
I mean, it just depends on how detailed we want to be. There’s all sorts of other language that can be brought in to describe the nuances of what we’re going to hear.
And you can also I think bring language to describe recordings that are fully artificial and not meant to sound real or natural. (just like as I mentioned, we do that all the time in my own work).
How close or far away is this getting from what you are intending?
Cheers