Very interesting talks.
The first one was from
Steve Temme of
Listen Inc, he/they developed the SoundCheck software (that Sean Olive used for his testing).
He first went over the psychoacoustics of hearing as a starting point: noting that the ear is non-linear and that our hearing changes; noting that at low levels (i.e. very quiet room — i.e. anechoic chamber) the low frequency is dominated by the blood flowing through our ears/head and the high frequency reaches the limits of what the cochlear bones can mechanically do. And at higher SPLs human hearing frequency range flattens out, the '0 dB' being between 1 and 5 kHz in only very quiet places.
His first section was on how the ear will mask distortion or tones. His example of having two tones together at similar levels: e.g. 500Hz, 600Hz, with 500Hz having a lower level. Then if you put a 450Hz tone at a much higher level than the other tones, that the human ear will mask the 500Hz tone and you'll only hear the 600Hz tone. (Don't remember the exact numbers but, the masking did make differences in the perceived distortion and even volume.)
And since THD usually is measuring the 2 or 3rd harmonic; that if using say a 1kHz tone the listener will effectively mask out the 2nd or 3rd harmonic, but, since the human ear is more sensitive at higher frequencies it will perceive the higher frequency HD. And the psychoacoustics will mean that the person will perceive the volume as louder. This is why when you have a low-distortion source you want to turn it up because you perceive it as quieter because of hearing less distortion.
Next he talked about how standard THD was referenced to the fundamental frequency and that when the HD was normalized (to the other harmonics) it would show lower distortion in the lower frequencies and higher distortion (measured) in the higher frequencies (this was also seen in Olive's testing). He had some great graphs to show the effect. And showed some measurements of loudspeakers that showed the effect and played sound samples that when the speaker that had more lower frequency HD that was right at the edge of human hearing (avoid the 'masking effect'), and lower high frequency distortion it sounded ok, but, the other example that had higher frequency HD that was higher levels so above the 'masking effect' you could hear more buzz distortion noise, even though the lower HD was higher than the first speaker.
So, he noted they needed to try and find measurements that did show differences (i.e. could measure the distortion), and that the human ear could detect, that accounted for psychoacoustics of differences in SPLs and the masking effect. That's in the last slide "Conclusions" that was posted above.
He also talked about noticing distortion when turning on ANC (active noise canceling) on a headphone. And first thinking that the ANC was adding distortion to the headphones. They did some null-like tests to show the differences with some headphones they tested (record playing music with and without ANC). One interesting thing was the ANC circuits would improve some distortion of the headphones, but, that the DSP (ANC processing) would also impart some artifacts. Also interesting is because of the active cancelling it would many times need to boost the whole signal up so it wasn't all canceled out. He found that
POLQA (from the telecoms industry) did the best at measuring or at least detecting that with ANC on that the sound quality (when playing music) changed. So it wasn't entirely distortion that was being introduced. POLQA also is more tuned to packet-based signals so he was surprised that it work, but, when using
PEAQ it didn't seem to detect the time domain distortion that was seen in the testing (i.e. the ANC DSP does take some time, and has issues with transients. so it has to 'catchup' to the signals it's playing).
Sean Olive presented a talk on some testing he did of perception of distortion in headphones. He used the LDC-X as a 'lowest distortion' headphone for the tests. Then picked some headphones and recorded (with a B&K Type 5128-B) music played through each of the headphones from 80 to 110 dB. Normalized them to -16 LUFS, and then played back at ~83 dBA. This is the '
RTINGS study', they were tested on with ABX test (in software) where they would start at the highest dB playback and then stepped down the dB for each correct answer. One being just the recording itself and the other being the 'recorded through the headphones'. For incorrect answers it would step back up 6 dB, and continue the test. He'll be presenting the full paper at the next AES in Copenhagen.
He noted that when first testing the ambient noise of the recordings was enough for the testers to perceive differences, so they had to go somewhere with better controlled sound.
He then correlated with various measurements: Non-Coherent Distortion, IMD normalized and non-normalized, etc. And found that NCD was better correlated with distortion. All very interesting and how the two studies compared to each other. He did see odd affects from the Crinicle Red IEMs and other things — check the RTINGS thread for more. He also mentioned a paper: "
Perception & Thresholds of Nonlinear Distortion using Complex Signals" (warning PDF! from Google Scholar) from Aalborg University that did some interesting testing of other distortion types (e.g. square wave, etc.) by Eric Mario de Santis & Simon Henin. And would like to incorporate some of their findings into testing going forward. (I asked about why to use an ABX test and he noted that it gave a reference or control using the recordings itself, so if a listener couldn't hear a difference they could throw out those data.)
An interesting mix of industry people, talked with someone from Google who worked on the pixel platform, and others (looking at name-tags) from Apple, Logitech, etc. But, I think there were some others just there to hear the talk, like me. I should have asked if others from ASR would be there to meet up. And talked with one of the other Listen employees, mostly about music and trying not to spend too much money on records on Discogs or audio equipment on Reverb. Someone in the audience commented about 'are there really distortion measurements by reviewers?' and Sean noted that RTINGS, ASR (here), and others are doing the measurements now so "you don't have to buy bad headphones, the data is out there."
I even talked with Steve afterwords a bit; about how having music in ones life is always good. And with Sean as we walked out to our cars about how the human ears can lie to you and you need something to check yourself, you can't just "trust your ears".