I've no doubt it is an amazing achievement.
Just utterly pointless for audio reproduction purposes.
It's my dream to see
HDR-A architecture applied to every element in the audio signal path: microphone, preamp, ADC, (32-bit-perfect DAW), DAC, and power amplifier. This will improve today's best audio capture and delivery by 40dB. You are right -- for common home / consumer audio it may be "utterly pointless." That's another conversation (which I believe I would convince you otherwise, but for another time -- see THD+N graph about 20 comments ago, an objective, measured, perceptual improvement via
HDR-A).
In pro audio, noise build-up is still a problem, especially now that most people are listening on some kind of headphone. Headphones can attenuate room noise by 30-35dB, or even more. Which brings our
real-world listening experience back to absolute threshold of hearing (-8dB SPL @ 4kHz). That's my baseline, and HDR-A architecture takes us to this baseline -- or very close. For professional engineers, this is a welcome improvement. On the other side -- the loud side -- recording engineers put microphones on snare drums and trumpets every day. Very common. These instruments (and others) can exhibit peaks in the 155dB SPL range. Today, we attenuate these signals before the micamp, to not overload the front-end or signal path. But with HDR-A, there is no need for attenuators. In fact, with HDR-A, there's no need to set gain levels. The
systemic dynamic range meets or exceeds -8dBSPL to +155dBSPL (163dB or 27 bits).
I will predict that, one day in the far future, most professional audio engineering will adopt multi-path HDR-A architecture. Like all tech growth, I think it's inevitable. But like most new tech-paradigm shifts, it starts slow (expensive), followed by an adoption curve (the "S" curve), with a rapid ascent after some slow initial phase. For HDR-A, that "initial, expensive phase" is due to
discrete realization --
i.e., it takes a LOT of components to achieve this architecture. The D-1 DAC has something like 1,500 components. But here's the thing -- all of these HDR-A sub-functions (DSP, gating, attenuation, calibration, feedback networks, offset control, etc.) can ALL be realized in silicon. At some point, this entire architecture will be realized in an IC, or perhaps a chip set, which reduces a DAC component count from (say) 1,500 to 150, and a massive cost reduction.
It's at these cost-performance inflection points that design engineers then have a choice --- do I design with IC's that give me 120dB dynamic range, or IC's that give me 160dB systemic dynamic range, when both devices are essentially the same price? The choice is obvious, and signals the beginning of a new design paradigm. You might enjoy a keynote lecture I gave at the 2013 AES Conference on this topic. It was picked up and made into a feature article by Stereophile.
https://www.stereophile.com/content/audio-engineering-next-40-years