It wasn’t until I saw the testing done at ASR that I ever saw a multitone test published in an equipment review. Obviously, it’s extremely valuable in assessing the distortion characteristics of electronics, but there is one problem: it’s not based on music.
As it stands, there are two problems:
• There are too many tones in the bottom 3 octaves
• The energy of the multiple tones is not equal in each octave
Problem 1:
In any musical genre, there is never so much going on in the bottom three octaves as is done here. It’s cacophony. As a bass player, I’d never want to hear this played back.
Even with two bass lines going simultaneously, you’d have one an octave above the other.
Any percussion in this region is there and gone so fast that its harmonic content isn’t a large consideration. Also, even large kick drums can’t be tuned so low that their fundamental is much below 80Hz if you want a nice snap to their transient that cuts through the mix. I’ve heard kicks that had a substantial fundamental around 30Hz (a bass low B note), but I’m pretty sure the audio engineer was running a harmonizer or sub-bass synthesizer to get that.
Also, other than pipe organ and some very rare synth-based albums (or a few bass players a nuts as me), the lowest notes you’re going to find in music will be a low B (30.5Hz).
The solution:
The 1st octave should have a single 30Hz tone. The 2nd octave should have a single 60Hz tone. The 3rd octave should have a tone at 80Hz (about a low E on a guitar) and 110Hz (an A note).
Once you have that out of the way, you should continue with 3 tones per octave from 160Hz going up the scale.
Problem 2:
In both noise & modern music, every octave has twice the audio energy of the octave below it and half as much as the octave above regardless of where that octave is. That’s music, baby. 110Hz, 220Hz and the famous 440Hz are all A notes.
To have equal energy per octave, we use pink noise which has a -3dB/octave slope going up in frequency for testing.
I’ve played a lot of music through BlueCat’s FreqAnalyst real-time analyzer plugin and most music is basically engineered to follow that -3dB/oct. slope.
That’s the way humans perceive sound. It’s also the way audio is reproduced. Higher frequencies have higher energy. This is true for both sound and radio waves (yes, this is a simplified explanation).
The solution:
Create a multitone signal with a -3dB/oct. slope.
• 30Hz @0dB
• 60Hz @-3dB
• 80Hz @-4.5dB
• 110Hz @-6dB
• 160Hz @-7.5dB
Above 160Hz, you have 3 tones per octave (21 of them) so, with increasing frequency, every tone is 1dB lower than the one below it. That gives you equal energy per octave.
This will present the amp (thinking of this more for amps, but it’s appropriate anywhere) with an energy spectrum like music.
My final thought is that this multitone test be run at 1/2 or 2/3 an amp’s rated power. Current multitone tests are run at 5 watts. That’s appropriate for what a tweeter will be getting in its top octave, but has little to no bearing upon what an amp will be sending to a full-range speaker during a serious listening session.
The difference in amp power necessary to reproduce a 30Hz note with the same amount of perceived acoustic power as a 16kHz harmonic is at least 20dB (100x… maybe more). Again a simplification, but it’s generally true.
This would give readers a sense of what an amp will do when playing actual music.
As it stands, there are two problems:
• There are too many tones in the bottom 3 octaves
• The energy of the multiple tones is not equal in each octave
Problem 1:
In any musical genre, there is never so much going on in the bottom three octaves as is done here. It’s cacophony. As a bass player, I’d never want to hear this played back.
Even with two bass lines going simultaneously, you’d have one an octave above the other.
Any percussion in this region is there and gone so fast that its harmonic content isn’t a large consideration. Also, even large kick drums can’t be tuned so low that their fundamental is much below 80Hz if you want a nice snap to their transient that cuts through the mix. I’ve heard kicks that had a substantial fundamental around 30Hz (a bass low B note), but I’m pretty sure the audio engineer was running a harmonizer or sub-bass synthesizer to get that.
Also, other than pipe organ and some very rare synth-based albums (or a few bass players a nuts as me), the lowest notes you’re going to find in music will be a low B (30.5Hz).
The solution:
The 1st octave should have a single 30Hz tone. The 2nd octave should have a single 60Hz tone. The 3rd octave should have a tone at 80Hz (about a low E on a guitar) and 110Hz (an A note).
Once you have that out of the way, you should continue with 3 tones per octave from 160Hz going up the scale.
Problem 2:
In both noise & modern music, every octave has twice the audio energy of the octave below it and half as much as the octave above regardless of where that octave is. That’s music, baby. 110Hz, 220Hz and the famous 440Hz are all A notes.
To have equal energy per octave, we use pink noise which has a -3dB/octave slope going up in frequency for testing.
I’ve played a lot of music through BlueCat’s FreqAnalyst real-time analyzer plugin and most music is basically engineered to follow that -3dB/oct. slope.
That’s the way humans perceive sound. It’s also the way audio is reproduced. Higher frequencies have higher energy. This is true for both sound and radio waves (yes, this is a simplified explanation).
The solution:
Create a multitone signal with a -3dB/oct. slope.
• 30Hz @0dB
• 60Hz @-3dB
• 80Hz @-4.5dB
• 110Hz @-6dB
• 160Hz @-7.5dB
Above 160Hz, you have 3 tones per octave (21 of them) so, with increasing frequency, every tone is 1dB lower than the one below it. That gives you equal energy per octave.
This will present the amp (thinking of this more for amps, but it’s appropriate anywhere) with an energy spectrum like music.
My final thought is that this multitone test be run at 1/2 or 2/3 an amp’s rated power. Current multitone tests are run at 5 watts. That’s appropriate for what a tweeter will be getting in its top octave, but has little to no bearing upon what an amp will be sending to a full-range speaker during a serious listening session.
The difference in amp power necessary to reproduce a 30Hz note with the same amount of perceived acoustic power as a 16kHz harmonic is at least 20dB (100x… maybe more). Again a simplification, but it’s generally true.
This would give readers a sense of what an amp will do when playing actual music.