So what's the relationship between angular optical resolution and high sample rate audio? Oh and should I mention MQA is faux high sample rate audio?On the first point, photographic analogy
The resolution of a 'perfect' lens, in general, depends on its physical aperture and of course the wavelength being imaged. "Resolution" is actually just another word for the size of the diffraction pattern of a point source. There are, obviously, constraints on what the quality of a lens or mirror should be, in terms of surface and curve inaccuracies, to avoid adding diffraction (usually expressed as a fraction of the wavelength being observed).
So if one takes a 200 mm (physical aperture) lens observing at 550nm, its maximum resolution is given by the following formula (based on the Airy disk radius)
angular resolution in radians = 1.22 (0.00000055/0.20) = 0.00000275 radians
converting for arc seconds we get approximately 0.57 arc seconds.
Alternatively, we can use the more practical Dawes limit formula which yields
115.8/200 = 0.579 arc seconds.
wavelength and physical lens diameter are the only fundamental factors determining resolution, which is why we always try to increase telescope diameters, why radio telescopes are so large, why large physical aperture photo lenses are more resolving, etc... In fact, we don't even have to use the surface of the lens at all (unless gathering power is an issue) and can use two small lenses separated by a large base, that's what makes interferometry work and, incidentally, gives us "wormhole images"
Ideally, you want to oversample that 0.58 arc sec per Nyquist, which tells us the ideal sensor pixel should subtend an arc of 0.29 arc sec. How we achieve that is by adjusting focal length. So let's say that we have a 7.5 um pixel, using 206265 as the number of arc seconds in a radian, what is the ideal focal length to capture the full resolution of the 200mm physical aperture lens? It is given by the following formula
(206265*0.0000075)/0.29 = 5.33 meters or 5330 mm or in more photographic terms a F/D of 26.65
In a telescope, that is quite easy to achieve: you simply design or adjust the telescope to it has the ideal focal length for the camera you wish to use (unless the goal is not resolution, such as when widefield are needed).
In terms of photography, this is always a matter of compromise. Fixed pixel size, varying physical aperture and focal length, gathering power a big issue...
So, yes, the MQA guy is correct in his analogy that the number of pixels doesn't tell you anything about ultimate image resolution. Think what you want of them, they are competent people and won't be caught saying stupid things from an engineering point of view.
And, yes, of course, in practice, there are a lot of other things to consider of course, such as the ability to gather light (also dependent on the size of the photon bucket - the lens, diffraction introduced by the eventual diaphragm, read noise for small pixel, random noise from the source, thermal noise in sensor, etc...) For telescopes, the main problem is our atmosphere btw, very few places on earth have an atmosphere stable enough to even reach the limit of our small 200 mm telescope (hence adaptive optics/artificial stars/telescopes in space)
How well this translates to audio is another matter ofc...
On the second point, "accidental processing"
The guy is also correct, as we all know or have experienced. That definitely means that an integrity mechanism is welcome. It's a side benefit of the verification/encapsulation mechanism. One could say something like "TCP finally comes to audio" Of course, a simpler, free and open standard could have been designed for that purpose... Maybe it wasn't because most of the underlying technology results in an error-free upper layer though
Lastly, the guy doesn't talk at all about the most interesting aspects of MQA (controversial or not). That interview really has a low SNR. Darko is so much out of his depth there, unable to even formulate a question, it is painful (or entertaining) to watch![]()
So what's the relationship between angular optical resolution and high sample rate audio?
Oh and should I mention MQA is faux high sample rate audio?
I imagine his house is *very* tasteful,
I do. I still remember when I met him at a high-end dealer show back in 1983 or so. He had brought his Philips modified CD player and went through a ton of slides which had a bunch of signal processing in it. Quite unusual for a sales/presentation.Very annoying though the video is, am I the only person who is glad that he's still there as a line of continuity between the heyday of hi-fi and the present day?
I do. I still remember when I met him at a high-end dealer show back in 1983 or so. He had brought his Philips modified CD player and went through a ton of slides which had a bunch of signal processing in it. Quite unusual for a sales/presentation.
Anyone here a statisticians capable of doing some probability work on whether he truly believes in what he's saying, or just lip service for his product offering?
I went through three phases regarding MQA. At first, I liked it because the MQA-encoded tracks sounded "truer" to me than the CD. Then, I heard and saw well-founded criticisms: basically, MQA is equivalent to 20-bit 120 KHz PCM, so why not just use the PCM? And finally, I dug deeper into it, and understood what it is: this is a modern lossy perceptual codec for 24-bit 192 KHz PCM.
The 24/192 has been the most common standard for studio masters for about 12 years now. It turns out it is a bit excessive, because human perception limit is well-approximated by the 20/120. Another significant MQA creators insight was that the usable, noise-restricted dynamic range of real-life music is very different at different frequencies, which opened another avenue for PCM compression.
Yet another thing I like about MQA is that they claim to address the time-domain distortions, perceived as blur, introduced by ADCs and recording consoles. They are tight-lipped on specifics, yet I can imagine it could be DSP algorithms removing pre-ringing and post-ringing. That's the part I don't fully understand, as there isn't enough information, yet I like their intent.
In one of his other interviews, Bob Stuart directly answers the question about why they did it: to make sure the analog sound is transmitted in a right way to the end customer, to finish his life's work. He was born in 1948, so MQA can indeed end up being his last significant work. He also explains why they need to charge for MQA: development and certification cost money.
He emphasized that their goal is not to make tons of money, but rather make enough money for supporting the MQA ecosystem. I personally believe him. And apparently, so do peer reviewers of the Audio Engineering Society magazine, the latest issue of which contains very technical articles written by MQA creators, with tons of references to relevant peer-reviewed research.
Yet another thing I like about MQA is that they claim to address the time-domain distortions, perceived as blur, introduced by ADCs and recording consoles. They are tight-lipped on specifics, yet I can imagine it could be DSP algorithms removing pre-ringing and post-ringing. That's the part I don't fully understand, as there isn't enough information, yet I like their intent.
I don't listen to anything CA ''oh they change their name'' have to say or recommend.This is unfortunately bunk. MQA brings absolutely nothing to the table.
The myth of MQA is well debunked at all levels on a technical level in Archimago's Detailed Analyses.
The MQA patent diagram from 2013 is revealing of the "MQA process" which reduces resolution while increasing file size.
The deblurring is actually the exact opposite, as further shown in the detailed analysis of the Dragonfly MQA filter impulse response.
If I had *nothing* of any merit, I too would say "I don't want to go into too much detail..." or "That is proprietary I'm afraid..."They are tight-lipped on specifics
If I had *nothing* of any merit, I too would say "I don't want to go into too much detail..." or "That is proprietary I'm afraid..."![]()
This is unfortunately bunk. MQA brings absolutely nothing to the table.
The myth of MQA is well debunked at all levels on a technical level in Archimago's Detailed Analyses.
The MQA patent diagram from 2013 is revealing of the "MQA process" which reduces resolution while increasing file size.
The deblurring is actually the exact opposite, as further shown in the detailed analysis of the Dragonfly MQA filter impulse response.
Let’s say MQA is literally everything they bill it to be. The proponents of it from the folks developing it, and companies supporting it AUTOMATICALLY start off on the wrong foot with the secrecy around some questions about it.
...
Why companies do this can only be two sensible explanations:
Morons, or charlatans.
Or a trade secret, or a know-how. Those things are not patentable, for instance because they were publicly disclosed in research articles, or are based on expired patents. Yet publicly disclosing that they are used in a specific product would be unwise.
If I'm not wrong the MQA supporters tells us that playing an MQA coded disc without MQA decoding does not make the sound worse compared to a standard 44/16 CD. Since this means that 13 bits of real information sound as good as 16 bits there clearly is no need for 24 bits to get better SQ.[..]The ultrasonics that are usually low in level are encoded into the noise of the lower frequencies, but the encoding is lossy like MP3. MQA can unfold with some of the information that was in a 96/24 signal, but unfolds into higher indicated sample rates contain only noise and upsampling. They've none of the information at all above that in 96 khz sampling. Its all smoke and mirrors and marketing. Oh and if you don't decode it you only get about 12 or 13 bits of information. It plays and acts like a CD's worth, but it isn't.